Explicit In Soviet Russia, Pâté Makes You - Pathfinder2e: Blood Lords - Zombie Feast
S01:E04

In Soviet Russia, Pâté Makes You - Pathfinder2e: Blood Lords - Zombie Feast

Episode description

Here’s who’s playing:

Lio, as Ubumeko, the cleric

Kat, as Tyriathena Thael (or Tiri), the champion

Powder, as Sparks Fizzlebottom, the alchemist

After getting surprisingly deep into Pathfinder 2e’s Blood Lords Adventure Path (thanks, Humble Bundle), my D&D (and future Starfinder) group is back with Episode 4!

This session includes everything you’d expect from a farm visit in Geb: undead cows, zombified horses, and a bunch of players failing to follow instructions. Sparks reveals his “Sparks Notes,” and experiments with talking like a serial killer, and Tiri confirms that skeletons are, in fact, snackable. It’s an unholy mix of combat, comedy, and chaotic teamwork.

We’re still on track to run 2–3 more Blood Lords episodes before switching gears to a converted Spelljammer 2e module (Wildspace, SJA1) in 5e.

Editing these is getting slightly less painful each week. I like listening to my group, and I hope you will too.

Download transcript (.srt)
0:41

Do we want a full recap? Yes, give it to

0:45

us. Oh no, hold on a second. Where's my

0:48

journal? We like that, but I'm not gonna

0:50

force that on you. I am. Do it. I gotta

0:54

find what I do with my journal. I wanted

0:58

to find it. I called my journal Sparks

0:59

Notes. You use a note-taking program

1:04

called Sparks? No, in Foundry, I created a

1:09

journal entry. Oh, you did? Oh, Sparks

1:13

Notes. Oh, Sparks Notes. That's funny.

1:19

That's why I was looking for it and I was

1:21

like, what the f*** did I do with this? I

1:26

was like, no, that's one of compendiums or

1:28

journal thingies. No, wait, that's mine. I

1:30

did that because I'm an idiot. Wait, can

1:33

everybody see that? No. Good. I can set it

1:38

so everybody can if you'd like me to. No.

1:41

Okay. So I can write nasty things about

1:44

kitchen. We'll never know. Wow, all right.

1:49

It's a low-hanging fruit. Hey. Hey.

1:57

I told myself I wasn't gonna sound so

1:59

nasty this time. I've been listening to

2:01

myself on these recordings for like a week

2:05

and it's like, oh, I sound so horrible.

2:08

You're just a bully. It's okay. Man, it

2:10

doesn't need to smile more. It's stupid,

2:14

but it makes a difference. It makes you

2:16

sound cheerier. It's just, yeah. Yeah,

2:19

this is me smiling. Do I sound cheerier?

2:21

Mm-hmm. Yeah, at the end you did. I guess

2:25

I smile a lot while I talk anyway. I think

2:29

if I was to smile a lot while I was

2:32

talking, I would just sound like a serial

2:35

killer. Do it.

2:39

Hey kids, you wanna play some E&D? Why?

2:44

No, I don't like that. That's a pedophile

2:47

voice. That's not a serial killer. Why?

2:51

You missed the mark totally.

2:55

Mm-mm. I don't like that. Right past

2:59

serial killer Henry and the pedophile.

3:03

Yeah, just a hard turn into pedophile. I'd

3:06

pass go. Didn't collect $100. No, you just

3:09

went straight to the school zone. Straight

3:11

to jail? Yes, straight to prison. Okay, so

3:17

in a nutshell, we established that Sparks

3:21

is clearly the dominant fighter in the

3:25

entire campaign. Definitely didn't almost

3:27

die like two times. But ultimately,

3:31

Berlin, or am I saying her name correctly?

3:35

We were invited to her mansion? I don't

3:41

know what else you want. Her estate. Where

3:45

she fed us some awesome food, told us not

3:49

to play with the zombies, don't make eye

3:52

contact, that sort of thing. And

3:56

essentially asked us to figure out what

3:58

was happening at one of the farms. And for

4:01

deducing what happened at the farm, we

4:04

were promised our own little estate as a

4:09

reward, right? Because we're up and coming

4:13

powerhouses and she could sense it. So

4:15

effectively, we were told to go meet

4:18

Braddock at the farm to try to get more of

4:20

an idea as to what the hell's happening.

4:24

Try not to f*** up too many zombies if it

4:27

can be helped. My bad.

4:34

And also to avoid her undead zombie cow.

4:39

Whoopsie daisy. We know nothing bad

4:41

happened to it. So I think that's

4:44

essentially the gist of it. We got to the

4:47

farm. It's what, like two in the morning?

4:50

Or it's fairly early? Because we have a

4:53

vampire in the group. Mm-hmm. Way to be in

4:56

control of your shit. Yeah, I'm not alone.

4:58

But essentially when we got to the farm, I

5:01

walked up to the fence, I assumed the

5:04

things were, you know, dead dead. Like

5:07

double dead? Yeah. And yeah, they began

5:12

grabbing and biting the shit out of me,

5:14

which apparently a skeleman is a tasty

5:17

snack. So we had to put them down. Bad

5:20

zombies. That's basically where we left

5:22

off. You did it. I'll put this over here.

5:27

I'm out of water. You guys, uh... Did you

5:31

guys take a break or anything after? I'd

5:35

say that fight took like a couple minutes.

5:38

Let's put a couple minutes on there. I

5:40

don't have any damage on myself or

5:42

Nightdream, and I'm pretty sure he had

5:44

damage. No, she... Oh, wait. No, we did...

5:48

Yeah. I see we've got 15 minutes. Ubu

5:52

-Mecco healed you guys up at the end of

5:54

this last session. You treated Wooten when

5:56

you guys took 10 or 15 minutes. Yeah, I

5:59

think there's a little bit of healing, and

6:01

then I also used my quick alchemy stuff to

6:05

just make an elixir. Yeah. So, um... How

6:10

are you guys for hero points? I have one.

6:13

I have one. All right, let's make sure

6:16

everybody has one. I'm just double

6:18

checking. Everybody does have one. Sparks

6:21

Whistlebottom, are you holding a torch? Is

6:23

that taking up one of your... one of your

6:26

slots? Hand? Like, is that something in

6:30

your hand? I think you just slapped it on

6:33

me. Yeah, it says Effect Eternal Torch is

6:36

in your hand. So I think you probably...

6:39

You didn't have that, so I'm gonna force

6:42

it to drop because I think it added it to

6:44

your character sheet. You shouldn't have

6:45

it. You guys have a light now, so you

6:48

don't need it. I'm being a little bit of a

6:50

stickler, but... you guys do have a light.

6:54

And plus, you can see everything anyways.

6:57

Right? I can't. Everything's gray for me.

7:01

You got a light. You got a jellyfish. I'm

7:04

a little jellyfish light. Yeah, so...

7:08

Yeah, so Katrina's got Darkvision. Sparks

7:11

and Miko have... sort of Darkvision?

7:16

Shittovision? Shittovision. I think you

7:21

have in your inventory... I think you

7:23

actually have torches. So I think you can

7:28

say, equip that in your hand and it will

7:30

light a torch. So it says you've got five

7:33

sparks. I have one, yeah. So let's just

7:36

try that. Yeah, whoever wants to equip a

7:38

torch. You move your mouse over the little

7:42

change carry type button. All these little

7:45

buttons are very small. And I'm old. But

7:50

if you go to torch, go over, you see 5L,

7:53

that means... that's five bulk. But it's

7:57

light. L means light. So that means they

8:00

don't take up any bulk, really. But right

8:03

beside that, there's a little square thing

8:05

that says change carry type. If you click

8:07

on that, it says stowed. And you can say

8:09

worn or probably held is what you want.

8:13

Uh, yeah. Looks like it's in there. Now is

8:15

my guy glowing? So now, if that's in your

8:20

hand, I think you should have a light. So

8:22

I'm just checking. It's not... It doesn't

8:25

seem to be adding it. Just unsheathe it

8:28

and sheathe it, maybe. Sheathe... Where

8:31

did it go? I think when you sheathe it, it

8:35

put it back in your inventory, probably.

8:38

Sorry, it just turned into a Minecraft

8:40

character there for a second? Yeah, it

8:41

did.

8:44

So, I just want to quickly look this up,

8:48

because I want to make sure I'm doing it

8:49

right. Um... Do do do do do... I'm not

8:55

going to say um. You should have heard him

8:59

grumbling about that all week. It was

9:01

funny. Uh, well, what is... I can attack

9:06

with a torch. That's cool. Uh...

9:10

Description, description, description.

9:12

What kind of radius you got, torch? 20

9:14

foot radius. I'm just going to put a 20

9:15

foot light radius on me then. Like that

9:17

conveys the message. I think there's a

9:19

macro that you can click to do it too. But

9:24

make sure it's... I think it's bright 20

9:26

and dim 40. Oh, on their character sheets,

9:30

once they're holding a torch, there should

9:31

be a tick box to have the torch lit.

9:35

That's what it says here. Let's see. So

9:37

I'm not going to... Where is it? There it

9:38

is! Torch is lit. We did it. Where the

9:41

shit did you see that? Right at the top of

9:44

your actions. I checked it off. So there

9:48

you go. So that's how to do it. Now we've

9:49

learned how to light a torch. And you can

9:52

remove that other thing from your token.

9:56

I knew there was a way. On, off, on, off,

10:00

on, off.

10:04

Oh boy. I'm an adult. Shut up. Alright,

10:10

you guys can proceed.

10:15

I hope it's not too frustrating you having

10:17

to put up with my wanting to do all the

10:21

tech things. I'm not going to do that. Who

10:25

wants to lead the way? Well, you seem so

10:28

determined to take hits. Why not you? Oh,

10:32

can I go through that? I can go through

10:34

it. You can, yes. The gate is now open.

10:36

You can go through it. Alright. You see a

10:39

building to your left. Yeah. And a

10:43

building to your right. I'm not seeing

10:46

anything else around yet, guys. Yeah,

10:48

we're supposed to be looking for a guy.

10:50

Alright. You see a, I'm going to pause the

10:54

game for a second. Because Kat sees a

10:58

horrendous bowl

11:04

that looks like this. And it's in the

11:10

middle. It's stomping on something that is

11:13

getting looked like it might have

11:15

something goopy in it. And it's getting a

11:17

little bit more and more of a pile of

11:20

goop. Yummy. The cow is making pate. Yes,

11:28

that's exactly what it's doing. So, are

11:30

we... In Soviet Russia, pate makes you.

11:36

Are we pretending that our first fight

11:38

last week didn't happen? Is that my

11:40

understanding? No, that is incorrect

11:43

understanding. You went back in time. And

11:47

as soon as you aggro this undead cow, I

11:55

will basically, the fight will be over.

11:57

And you can continue on. And we'll just

11:59

say that's what happened. That's when that

12:01

happened. Right. If you tell me that you

12:05

don't want the cow to attack you, I'm

12:09

fine. We're just sort of leaving the cow

12:11

to last if you want the cow to be the last

12:12

thing you do. Let's see how we do. A

12:16

follow-up question. May we have second XP?

12:21

Oh. No, you may not. And don't worry too

12:27

much about XP because there are story

12:31

points where you'll be at a certain level

12:34

for the next thing. I am giving out the XP

12:37

to get used to it. So you can go read in.

12:40

I'm poking my head in this one. There's

12:43

nothing in here. Okay, so let me pause the

12:47

game.

12:51

Every time I pause the game, it really

12:53

throws you off. Because it's always right

12:56

when I'm going to move, and so I get a

12:58

thousand error messages. Oh no, that's too

13:02

bad. Okay. Anyway. Anyway. So this is a...

13:11

this reinforced door to this empty brick

13:13

room has fallen or been torn from its

13:15

hinges. It lies haphazardly on the ground

13:18

outside. The interior is bare. Now I'll

13:22

let you continue into it. I found an empty

13:26

room, guys. This room is malodorous. Is it

13:31

stinky? I do believe, yes. I look around

13:36

and I just go, Braddock, are you in here?

13:41

Roll me a perception. Oh shit. Please.

13:47

Anybody who would like to give this a

13:50

close look, roll me a perception. I did

13:53

it. I'll perceive. Hold on. I'm attempting

13:56

to perceive. I'll get there.

14:01

Actually, you both notice little things

14:03

about it, and it looks like maybe the

14:05

zombies were kept in here at some point.

14:10

You also notice that the door has been

14:14

broken off the hinges. And that if any of

14:22

you wants to attempt to repair it, if any

14:27

of you is crafting savvy, you can attempt

14:31

to repair it. I'm trying not to say, give

14:34

me a crafting check. I'm trying to say it

14:37

in a story way.

14:41

I'm way ahead of you. I was going to be a

14:43

smartass and say, boys, Berlin would be

14:46

awfully upset if she came back and this

14:47

door was off the hinges. So I'm going to

14:49

try to fix it. Okay, great. I'll watch

14:52

your back. Give me a crafting check. Also,

15:00

if any of you does no mending, that would

15:02

do as well. You take 10 minutes and you

15:10

fix the door. The door is now repaired.

15:14

Good job. Wow, good job, Skeleman. It's

15:17

back on the hinges. It's amazing what the

15:21

miracles of tape can do. I slapped the

15:23

door. Oh, she's off.

15:32

You're just admiring your tape work. I'm

15:34

over it. Okay, I have some more to read

15:38

here.

15:41

So basically, you guys have walked around

15:44

another building. The north and south

15:48

walls of this low brick building are

15:50

demolished. North of the building, a small

15:54

corpse in dark grey cloak and leather

15:57

armor is impaled in the outer stone wall

16:00

with a three foot long cattle horn. Its

16:07

cloak is in tatters and much of the flesh

16:09

of its legs has been gnawed away. Dried

16:12

blood and gore pools beneath

16:17

its skeletal dangling feet. Inside the

16:21

building, a dozen leather, saddle-like

16:24

contraptions, each with numerous straps

16:26

and buckles, lie crushed and tangled in a

16:28

heap amid rubble from the collapsed walls.

16:32

Watch out for the gore, Poop. So you see

16:34

that corpse that you're standing right

16:36

beside, Ubu-Miko. Can I see if it's our

16:42

person? You want to check if it's the

16:44

Brodick guy? Absolutely. It looks half

16:49

incised. Well, I guess that mystery is

16:54

solved, gang. I'd like to rummage through

16:57

his pockets. Okay. You find a scrap of

17:02

cloth. The scrap of cloth has a hand in

17:09

the middle of it. Did you see that? Did

17:11

everybody see that image? No. Did it go by

17:16

real fast? Oh, I don't think... Oh, there

17:19

it is. I didn't hit the right button. Oh,

17:22

spooky guys. I think this guy used to be

17:24

part of the Yakuza. He broke one of the

17:26

vows and so they had to cut his finger

17:27

off. What's a Yakuza? It's like a shadow

17:32

organization.

17:36

When you take a closer look at the corpse,

17:43

you can see underneath the hood there is

17:46

curly hair that resembles Berlin's. And

17:50

from the leather armor, muscular build,

17:52

scars and calloused hands, this is

17:55

probably Brodick. It looked like he was a

17:58

fighter as much as a farm manager.

18:00

However, it looked like maybe a cow killed

18:05

him. Maybe a big cow because it was

18:10

impaled with the horn. Are you hanging on

18:16

to that rag, Miko? Mhm. Notes have been

18:21

made. And you said the cow's horn is

18:24

impaled right through his chest, right?

18:26

Yeah, he's hanging by the horn. And his

18:32

feet have been basically chewed upon by

18:35

something. I think I can pick some guys. I

18:39

was gonna say, I do like a hand gesture

18:41

and I'm pointing at Brodick. I'm like,

18:44

well? No. Well then. So the building south

18:52

of where you guys are with the rubble,

18:55

basically you see that there's a bunch of

18:57

tack there. And basically

19:02

it looks like it's tack for controlling

19:07

zombies. Not all creepy. Yeah. Oh, I

19:14

thought this was just a building of

19:15

fetishes. Alright. Oh, it's not as very

19:19

large. So you're walking by the building,

19:22

basically? Yeah. You didn't go into it?

19:26

Oh, you guys don't want to go in the

19:28

building? I'm trying to find the perimeter

19:30

of this place. Oh god, no! I don't know

19:33

where you went. I just went left. I just

19:37

went left. Oh, okay. I'll return. I'll

19:42

return to the group, I promise. No, I

19:44

just... I tell sparks I see bodies up

19:49

ahead. May or may not be zombies. So

19:53

you're approaching the grain silos. Four

19:55

grain silos, each 20 feet in diameter and

19:59

constructed from sturdy wooden staves,

20:01

stand in the northwest corner of the farm

20:03

compound. Three rotting humanoid corpses

20:06

lie in the ground nearby, each still

20:08

clutching long-haffered farming

20:11

implements. The hatch of the northeastern

20:15

silo is open and much of the grain has

20:17

spilled onto the ground. I'm not sure...

20:21

I'm not sure if you... Maybe you can't

20:22

even see that. I can't, no. Oh, you can't?

20:26

Okay. He's like one square away. Alright,

20:31

I'll unpause it here. Okay. Yeah, you

20:35

should... You guys should stick together.

20:38

Oh god, oh god, oh god! Ha, ha, ha, ha,

20:40

ha! Your little... Your little jellyfish

20:43

light is really little. Yes it is. You do

20:47

have torches. No, I'm stubborn. Okay, we

20:50

see some stuff in the light down here,

20:52

right? I can see the wagons and bodies.

20:55

Oh, that guy's not gonna be in the next

20:57

rush hour. Those are the bodies I just

20:59

described. Yeah. What did you just say? I

21:05

said that guy's not gonna be in the next

21:07

rush hour. Damn! Okay. We ain't gonna be

21:10

in rush hour three. Nope. I believe you

21:14

though. Rush hour two, it's classic. Sure.

21:19

What are you... I'm confused. Um, alright.

21:26

Anybody gonna rifle through... Oh, okay.

21:29

So these bodies do appear to be... Sound

21:33

effects. Three large wagons stand within a

21:37

yard of trampled dirt. The wagons are

21:40

empty. It looks like maybe these were

21:44

wagons that would be... These are wagons

21:52

that would be loaded to take all the food.

21:55

Makes sense, makes sense. So yeah, first

21:58

thing I want to check, so these bodies

22:00

here, were they actually farmhands or were

22:02

they more zombies? Um... So as you look at

22:09

the bodies here, a zombie horse charges

22:16

you. No. And two zombies. Oh, no. I

22:21

totally forgot to bring my horse along.

22:22

And you're all in combat. Sorry. Oh, no.

22:25

How could you? How could this happen to

22:28

me? I think Kat muttered something and I

22:32

missed the muttering. Oh, no, I've

22:35

forgotten to bring along my zombie horse.

22:39

I will give you a little bit of a tip. I

22:42

would say your zombie horse would politely

22:44

follow you if you want me to pull it over.

22:47

I'm fine with that. No, he'd be a couple

22:51

paces behind me. I think I have to do that

22:54

thing where it turns some lights on

22:55

because it's getting dark. Are you getting

22:59

scared? Yeah. It's okay. There, there. And

23:04

we'll get me a cold Sody Pop. Okay, old

23:08

man. Trick bag. Okay, so there's your

23:14

horse. And I need everybody to roll for

23:18

initiatives. He's up there twice for some

23:20

reason. One's your horse, one's your

23:22

horse. Oh, no, they're both Nightdream.

23:26

Well, let's get rid of this one. I know

23:28

how to do that now. Okay, now before I

23:32

begin the encounter. Yeah. Is there

23:34

anything you would like equipped? Or

23:37

anything like that before I hit the go

23:38

button? I have my shield up. Let me look.

23:41

Where is it? Blah, blah, blah. So I

23:45

forget. Do I need to raise it? Or... You

23:49

need to...

23:53

You raise it each turn. But you have to

23:57

equip it first. Okay, well my option is to

24:01

shield it, so I assume it's equipped. If

24:03

the option is to shield it, that means

24:05

it's in your hand. Okay, perfect. Thank

24:08

you. That means it's actually there. So

24:10

raise is what you do every turn. Okay. So

24:14

the shield boss, the reason why you have

24:18

that as well is because that's actually

24:20

attached to the shield. Yeah. Okay, nope,

24:24

that answers my question. I'm good to go.

24:27

Okay, so we're gonna start the fight. Does

24:29

everybody have their sodie pop and things?

24:32

Mm-hmm. I got my sodie pop. Oh my god.

24:37

Alrighty. We're gonna start the combat

24:40

encounter with... Apparently Nightdream

24:44

was on the ball and noticed what was going

24:47

on. I'm glad someone's paying attention. I

24:50

don't know. How do I tell the difference

24:51

between the two undead horses? Oh, hey

24:55

now. Nightdream's beautiful. Don't be

24:57

racist. He's got a nice flowing mane

24:59

still. And a unicorn horn. And ears

25:03

somehow. Okay. I can't move him. Alright,

25:09

he's gonna come up to the other skelly

25:11

horse because he's feeling very jealous of

25:14

me. And he's gonna do some... kicky kick

25:18

kick. Oh wait, target. Okay. Why can't I

25:22

target? Stop that. Horsey has had her

25:26

turn. His turn. Enter. Zombodog. I guess

25:31

Zombodog's going for Sparkle Fizzle

25:35

Bottom. No. Don't hit the healer.

25:44

There. Oh, the dog's even got a cute

25:48

little handkerchief. Mm-hmm. Jesus. 25

25:51

hit. Yeah. Fuck. It's gonna fuck you up.

25:57

Wow. Apparently. Get him, boy. Get him.

26:00

Even with my shield I would have done dick

26:01

all. Pardon my French. I used the wrong

26:05

word for shield. I'm gonna try an

26:09

athletics check against your reflex DC. I

26:13

think that's automatically done, so. I

26:16

mean, you don't have to. So we roll a 21.

26:18

Hit 10, bitch. So you are now prone. So

26:22

you can drag the prone out onto yourself.

26:24

You also take 1d6 bludgeoning damage from

26:28

the knockdown. We still haven't rolled

26:30

your initial bite attack. Oh no. So you're

26:33

gonna take 5 damage from being knocked

26:35

down, and also another 5 damage. Or no,

26:39

wait. Another 8 damage from the bite. So

26:44

he's basically, you know, bitten you on

26:48

one of your bones. You know he's a dog. He

26:51

likes bones. That's the trick. Go after

26:55

the horse. It's got more. Does that mean

26:56

the dog gnaws its own bones? Hmm. Well, a

27:01

zombie would have more flesh on it, right?

27:03

Yeah, but it eventually would have exposed

27:05

bone. That's true. Hmm. It probably would.

27:09

It'd probably be like, you know, licking

27:10

its nuts. No, it's licking its leg

27:12

instead. Oh yeah, good point, good point.

27:15

Alright, so that's all of the zombie dog's

27:18

action. It missed you for that last

27:19

attack. It's now zombie horses. Zombie

27:23

horse saw the zombie horse hit it, so it's

27:26

gonna hit zombie horse. As zombie horses

27:30

are wont to do, they hit zombie horses.

27:32

I'm not rooting for this zombie horse,

27:34

right? Well, if we were supposed to

27:36

capture it and put it back in stall or

27:38

something, we'd have failed miserably.

27:41

What were we supposed to do? Just check up

27:43

on them? See what they're doing? She said

27:45

not to kill the workers. These are horses.

27:47

True, but she might not differentiate. I

27:50

don't know. You recall that she said that

27:54

she didn't want to attack anybody who

27:56

wasn't aggressive towards you. The horses

27:59

being aggressive towards you. She also

28:01

wanted you to fix up the farm. Yes, we're

28:05

cleaning up. Get out of my glass. Alright.

28:09

Night dream has been critically hit. No,

28:13

bastard. It's okay, night dream. Night

28:15

dream takes 18 damage and some of the

28:21

bleed damage, which is persistent bleed

28:24

damage. From all those blood vessels. Oh,

28:27

so night dream had some resistance to

28:29

that. That's the reason why it didn't take

28:32

all the damage. Oh yeah, he has piercing

28:35

and slashing resistances. Okay. Um, so

28:40

that's... alright. And another attack. And

28:45

it's a miss. And it is zombie dog number

28:50

two's turn. And it's gonna go attack you.

28:56

Attacking zombie hound, attacks. Um, can I

29:02

use my reaction? I just click it, right?

29:05

When you take damage. Oh, okay. Alright,

29:08

that was a miss. Was it? That was a miss.

29:12

Okay. Another attack, another miss. And

29:14

that's out of actions. Now it's your turn.

29:18

It's, uh, Tiri's turn. I'm going to...

29:23

Tirianthia, sorry. Do you prefer Tiri or

29:25

Tirianthia? You go with Tiri, it's easier

29:28

to say. Um, alright, well, I'm annoyed

29:32

with this dog. It just snapped at me. I'm

29:35

going to bite it. Okay. I'm a vampire.

29:43

That's a hit. I hit the damage, right?

29:46

Yep. You hit the dog for six damage. Yeah,

29:52

fuck it up. Another hit.

29:57

Bite me, I can bite you. Do you regain

30:00

health when you bite with your fangs? Um,

30:04

no, it can knock them prone or something

30:07

here, though. Maybe it's not that one. I

30:10

actually have a drink blood spell. That's

30:13

part of your fang attack. Yeah. You can

30:16

only drink blood when they're restrained.

30:19

Alright. So, anybody who is grabbed,

30:23

paralyzed, restrained, or unconscious

30:24

within your reach, you do an athletics

30:27

check against their fortitude, and then

30:32

you do get health back. Yeah, okay.

30:35

Temporary health. Alright, well, I'll try

30:36

for a third bite. We'll see if anything

30:38

happens. Doop. The health you get back is

30:43

based upon the target's level. Mm-hmm.

30:46

Now, that was a critical miss. Oh, wow.

30:49

And I do believe, our last session, we

30:53

decided that we would use the fumble

30:55

decks. Oh, yeah. How do I... So, if you

30:58

click the thumbs down, that's a critical

31:02

fumble. So, you click on that. Critical

31:04

fumble deck. And now you'll see you've got

31:06

melee, ranged, unarmed, or spell, and that

31:09

was a melee attack. So, that caused you to

31:12

fall prone and slowed until the end of

31:15

your next turn. So, you can drag prone out

31:17

onto yourself, and that should knock you

31:21

prone. Or you can right-click on yourself,

31:22

too. And same with slow, and I think

31:24

they're in those lists. One or the other.

31:27

Oh, guys. I was jumping off and then I

31:30

fell down. And slow means that you can't

31:31

do your reactions. Oh, no. So, you won't

31:35

be able to do reactions until... Now, this

31:39

is something else. I know we're just

31:40

learning, but you could have... Actually,

31:43

no, you weren't close enough to sparks. If

31:45

you were closer to sparks, you could have

31:46

reacted with your shield thing when he got

31:49

hit. Oh. Okay. That's what the circle

31:53

around you is? That's your aura of

31:55

desecration? Right, that's my reaction

31:57

thing, yeah. Can everyone else see that

31:59

circle around me? No. Uh, yeah. Oh, you

32:02

can. Okay. Alright. It is... Alright, it's

32:05

Ubleniko's turn. Okay.

32:10

Um... Alright. Wait, hold on. Okay. 30

32:14

foot line... Hmm. I'm gonna move here. 5,

32:20

10, 15, 20, 25, 30. Does the line start at

32:23

me or does it start one ahead of me? Oh, I

32:27

guess I could just use this. I think it's

32:29

in the middle of you. Yeah. I think that's

32:32

30 feet either way. Okay. I cast Grim

32:36

Tendrils. Tendrils of Darkness curl out

32:39

from your fingertips and race through the

32:42

air. You deal 2d4 void damage and 1d

32:45

damage to living creatures in the line.

32:48

Oh, these are living! These are dead!

32:50

Yeah. Or are they... they're undead.

32:52

That's different, right? This still...

32:54

this affects these guys, right? Let me

32:58

read the spell. Yeah. I'll read... I'll

33:02

make the determination of that, thank you

33:03

very much. Well, they're not dead, they're

33:06

undead. Because it has a specification

33:09

like in my harm spells, they're undead. It

33:11

says two living creatures. Uh huh. These

33:16

are not living creatures. Okay, so... This

33:20

is Grim Tendrils we're talking about,

33:22

right? Yep, yep, yep. Yeah, that's fair.

33:25

No, it's... Can I take my movement back?

33:29

Yeah, sure. Right, it's right here. What

33:32

does it do and undo? Okay, um... Okay.

33:37

Target this doggy. And I'm gonna do...

33:43

Subtle. Okay, we're gonna make sure this

33:44

works on a friggin' thing-a-bob. Creatures

33:47

that lack internal organs are unaffected

33:49

by this spell. What? This has... this has

33:52

internal organs. Because it's not like a

33:54

construct. These are zombies. They have

33:57

organs. Okay. I would say skele-boys

34:01

don't. Okay. It does say, target's one

34:05

living creature. That's what I have a

34:07

problem with with this spell. Because it

34:09

says, target's one living creature. So are

34:12

you feeding them... are you feeding them

34:14

Taco Bell or something? Yeah. A lot of...

34:19

okay. Well, the game would know, right? If

34:22

it would work? Yeah, I think so. Okay,

34:26

then go ahead, roll the thing, let's see

34:28

if this works. It was giving me lots of

34:30

error messages. So I need a Fortitude

34:34

save. Yeah, the rules say it doesn't work.

34:38

But we can try... we can try the... I

34:41

don't see the... The Foundry is a hell...

34:44

it's not the final ruler of what works and

34:47

what doesn't.

34:51

Okay, so... Am I just wasting that spell

34:54

slot or that thing? That action? No, I'm

34:58

fine. It's not gonna work, so it's...

35:01

they're living creatures, so... I'm not

35:03

gonna say, oh, you did that. Unless you

35:05

want to do it regardless. No, no, no, no,

35:08

no. I'm trying to do something. Yep.

35:12

Target's one creature. Don't try to use

35:15

the harm spell. I can choose to make it

35:21

hurt them, I believe. Yes, I can choose. I

35:26

think I can... It's like... it heals them.

35:29

If it's a willing undead creature. I don't

35:31

know. If I'm willing... Yeah, you heal

35:33

them. Yeah. Okay, I'm gonna throw this

35:37

shit at this dumb dog. Throw it, yay! Make

35:41

triple sure that this... that any of my

35:44

shit works on these stupid things. I need

35:48

to hide that player's thing down there.

35:51

Okay, I'm gonna do this one. Stupid dog.

35:54

Make me look bad. That should work.

35:57

Target's one creature or corpse. It is an

36:00

undead creature. Make a spell attack roll.

36:04

On a hit. So... That's this. I missed. Did

36:09

I just fucking hurt myself? No, no. I

36:12

missed! No, no, no, you had the right one.

36:15

Target... Zombie wound, yeah. Umm... Okay,

36:19

I missed. If you want to do it again, it

36:21

looks like there's like a second attack

36:24

you can do. And a third, right on the

36:26

scene. I cannot do it again. It's two

36:28

actions. Oh, that's right. Okay. Isn't

36:31

that funny? Why is there a second one and

36:32

a third one? Maybe there's a buff to it or

36:35

something later. Uh, it depends on what...

36:38

Oh, which level you cast that, right. I

36:40

see, yeah. Well, now I'm gonna cast this

36:44

on myself. Target self. Cast shield. Okay.

36:50

Okay. I think that's it. I think I'm done.

36:54

My time to shine. Show us what you got.

37:00

Well, you know, because things went so

37:01

well for me before here. Umm... So... Just

37:05

to be clear... So I have the... Umm... The

37:11

feet quick bomber, which allows me to

37:13

equip a potion and throw it in the same

37:15

action. Which I wasn't doing before. Okay.

37:20

So I'm gonna go ahead... You don't know

37:21

how many times a day you can do it? Nope,

37:23

it's just a feature of quick bomber. Okay.

37:27

Basically, I keep on my bombs and like...

37:30

I have a bandolier specifically designed

37:33

to quickly grab them and release them sort

37:36

of thing. Umm... So let's go ahead and

37:40

draw a... Actually, wait, before I even

37:44

draw that. Umm... Which I don't think it

37:47

did it. Bunch of other things I gotta do

37:49

first. One, I guess I gotta stand. So

37:53

that's what, a full action to stand up

37:55

again? Yep. That would be like a movement.

38:02

And then... Fuck, I'm not gonna be doing

38:03

much on this turn. Uhh... I gotta do the

38:06

thing where I probably drop a torch so I

38:08

can... So... I can't see. The drop

38:12

action... It looks different than the

38:14

normal action button. Is that actually

38:16

consuming an action? Umm, sheath. When you

38:19

say sheath, that is an action. No, drop is

38:21

a free action. Yeah, so I just want to

38:23

drop it. Yep. It should still stay lit,

38:26

right? Umm... I don't know. We'll see.

38:33

It's not gonna land on the ground. Ahh...

38:37

It went out. It apparently magically blows

38:41

itself out. Alright, whatever. Maybe it

38:45

lands like, directly straight down, so

38:48

it'll smash itself out. Could be. Now,

38:52

just a side note, if I decide to... I

38:54

guess I could put one on the ground maybe,

38:57

somehow. Uhh... Well I mean, I can still

39:00

see the dog next to me, it's not like the

39:02

end of the world or anything. Umm...

39:05

Something like that? It hella... It hella

39:06

fucked me up last turn, but... I should be

39:09

fine. I think it got lucky. Oh yeah, we

39:12

don't have those things. What's up? That

39:15

say, how everybody's doing. You don't see

39:18

my house? Uh-uh. How do I turn that on?

39:20

Resources? Uhh... I literally haven't

39:24

changed a thing since last... You know

39:25

what? I did update the add-ons. Uh-uh. I

39:29

don't think I ever turned mine on. You

39:31

should be able to see it now, though.

39:32

Right? No. What? Yeah, I can only see mine

39:36

and my horsies. Yeah, I liked that little

39:39

thing that was down in the corner. Always

39:41

for everyone. That told us to turn order.

39:43

There you go. Do you see it now? Oh yeah,

39:46

you're hurting. Oh, that was probably part

39:49

of that HUD that we turned off. So you can

39:54

turn it on for everybody. So if you right

39:56

-click your token, click on the little

39:57

gear icon on the bottom left there. Click

40:02

on the heart that says resources. And

40:05

display bars, just click for always

40:07

everyone. Or always for everyone. And hit

40:10

update token. Always and forever. I am

40:15

also injured. You're doing great. Thanks.

40:19

Thanks, Dad. Uh, anyway. So I started

40:22

blasting. Does a 17 hit that jerk? It

40:29

seems likely that it would. Absolutely.

40:33

Okay. Uh... damage. Nice label. This is

40:39

supposed to be fire. Aha, look at that.

40:46

Pass to the dog. Ooh, ahh. But that's

40:52

literally going to be all of my turn. You

40:56

did more than I did. I stood up. Actually,

40:59

wait, I stood up, I threw the thing,

41:02

dropped one of the torches for reaction. I

41:03

still have an action. I could bring a

41:04

potion. I should probably do that. I

41:07

should probably do that. We definitely

41:10

encourage drinking. That's what I'm

41:13

missing. I did it. Look at that. Oh.

41:17

Attaboy. Hey, it's better than nothing.

41:20

Yup. That could be life and death. Oh,

41:23

Horsey's turn. Sorry. Alright, he's gonna

41:27

stay on the other zombie horse. And we're

41:32

going to do, we're gonna target. Yes,

41:34

yeah. Your church went out. Um, does a 12

41:39

hit? 12 does not hit. Dang it. Alright,

41:44

try again. That probably doesn't hit. Last

41:48

chance. Does not hit. Alright. Does a 14

41:52

hit? That does hit. Sass on me. Well

41:57

there, I did a little damage, guys. Or

42:00

Nightdream did. Nightdream's carrying. Now

42:05

we watch Sparks die to a zombie dog. Wow.

42:09

Wow, he just stands by.

42:13

Nightdream did to the horse, to the zombie

42:17

horse, right? Yeah. Alright. Yeah, I liked

42:20

having that little thing where it says,

42:21

oh, barely wounded, like it had a little

42:23

like a summary. Yeah, I liked that. Yeah,

42:25

that was nice. Well, it's the other one.

42:28

Or the other inserts. Theater inserts

42:31

aren't working. Ooh. There, that spot on

42:35

the left, uh, like I can set it to hide

42:39

everything when they're up, but then you

42:41

can't see what everybody's saying, like.

42:43

Yeah, it is also a decent chunk of realty

42:47

when they're up and about. Yeah. Yeah, can

42:49

you take mine down? I don't know how to

42:50

take her down. Uh, right click on the

42:53

little portrait. Oh my god, mine's so

42:55

tiny. Alright. Zombie dog. Don't do it.

42:59

Um, what? Don't tell you? Don't do it. But

43:03

don't you want to learn about death

43:04

mechanics? I kind of do. I want to know

43:09

what happens when you die. Get it over

43:11

with. I think that's the big mystery. This

43:15

asshole is rolling like an asshole.

43:21

At least you don't fall down. I mean, I

43:23

got that going for me. You take five

43:26

damage. It's like shaking your leg. Like a

43:30

dog with a bow.

43:34

Oh, that's a zombie dog's turn. Good

43:37

pupper. Ah, stay on fire, you son of a

43:43

bitch. Damn it. Uh, zombie horse is still

43:50

really pissed at, uh. Night dream. Night

43:54

dream. A hit. Sticks damage. Ooh, whoops.

44:01

Undo. Undo. You did it. No! Come on!

44:10

Zombie horse misses its other attacks.

44:13

Zombie dog. Come on, zombie dog. Do

44:16

something. Oh, miss me. Miss me. It's a

44:20

hit. Mm-mm. Gonna try to trip you. Does

44:24

not trip you. Do you want to use Selfish

44:28

Shield? I thought I couldn't, but okay.

44:32

No, you just took damage. That's the first

44:33

time you took damage right there. Oh,

44:35

okay. Alright. So, were you able to click

44:38

on the thing in the chat that time? Yeah,

44:40

I clicked it. Great. Got that working. So

44:43

you need to take, remember to take less

44:46

damage. So you click the block button,

44:48

right? Mm-hmm. Oh, no, that's not, your

44:51

shield isn't raised. That's right. So what

44:54

does Selfish Shield do? Do you have a

44:56

debuff on you? Um... I'm just checking to

45:00

see if it can have me on my left. Extra

45:00

damage my next turn, I guess. Oh, okay. So

45:05

you need to take the damage there, the

45:07

eight damage. Okay. But you were not

45:10

knocked over, and it's gonna try to attack

45:13

you again. Oh. It critically hit you.

45:17

Damn. And that was an AP minus, like it

45:21

was the third strike too. So, it does 22

45:26

damage to you. Oh my god. Yeah, I'm dead.

45:31

Oh, yes. Yes, yes, yes. Oh, everything

45:34

disappears. That's kinda cool. Yeah,

45:37

you're blind. So you now have, I don't

45:41

know if you've noticed, is a counter,

45:43

which is a dying two. Dying three, and

45:48

your character's dead. Where do I see

45:51

these? Um, if you take, if you look at

45:53

your debuff. Oh, debuff. Oh, okay, I see

45:57

it. You take damage, while you're on the

46:00

ground like this, it goes up one notch. So

46:02

you're one step away from being dead dead.

46:05

Okay. So it's important that if anyone can

46:08

help you, they should help you. Hm? What?

46:14

Me? I don't know. I'm not telling you what

46:19

to do. I know how much she loves rolling

46:23

characters. Oh, I bet. That sounds like

46:25

her. Oh, it's me! It's my turn!

46:32

I thought you were partially being a

46:34

smartass about the whole, like, I can help

46:36

you sort of thing. Ah fuck, it's actually

46:39

my turn. Yeah, yeah, yeah, yeah. I believe

46:43

I have to go to the T to keep this. Rosa,

46:47

what are you doing? Someone has them all

46:49

on high alert. We're, we're, I'm dead.

46:53

You're 25 feet away from me! Oh, now she's

46:58

barking at someone. But she literally has

47:00

her head in my Walmart bag. Door slammed,

47:06

and now someone's driving out. Did John

47:09

leave? Left us? Are we that bad? Mm-hmm.

47:14

Uh, where's my F-ing spell? Oh, here it

47:17

is. I'd like to cast that. You're undead.

47:23

Roll healing. Yay. Thank you. You're

47:29

welcome. Now I have one. You didn't pop me

47:31

up, though. Well, I can't make it over

47:34

there. You know what, girl? No, no, I'm

47:36

just going to debuff off myself, Jay.

47:39

Yeah, just take the debuff off and right

47:41

-click on it. Ah, shit, that's a move.

47:43

That's a frickin' action. Ahh. You are

47:47

wounded. Mm-hmm. This is our friend horse,

47:50

right? Directly below me? Yes. That's

47:53

right. Has friend horse taken damage? Uh,

47:56

yeah, he's... Oh, yes. Oh, snap. The

48:00

friend horse is not doing well. Okay.

48:04

Yeah, the other horse gets tired. I hope I

48:06

don't regret this. I say as I cast this...

48:10

Oh, wait, can I not... I can't do that at

48:12

level one. Friend horse... Oh, no, it's

48:14

level one. This one has a range of touch.

48:16

Friend horse is tanking zombie horse for

48:19

you. Well, it regains four HP. Woohoo!

48:27

Yeah. Wow. Good job, friend horse. Thank

48:30

you. That's the end of my turn. I did it,

48:35

guys. I helped. What does a horse say as

48:40

thanks? He wouldn't say nay. He'd say...

48:44

He does the little knicker. I mean,

48:47

wouldn't he like... he'd like lip at me,

48:50

but he doesn't have any, so... Just gently

48:53

bites me with his scary teeth. How's that?

48:54

Thanks, man. I like it.

49:00

Let's see here. So what's... So this horse

49:02

in particular, what's its condition

49:04

looking like? It's pretty lively.

49:09

Pretty... well, it's dead, but... It

49:13

doesn't look too concerned with any damage

49:15

you've done to it so far. I'd say get rid

49:18

of the dog, maybe. I don't know. Yeah, I

49:20

mean, I'd like to get it off me, but...

49:23

It's like on your ankle, shaking your

49:26

head. Yeah, pretty much. Let's go ahead

49:29

and we'll get the acid flask out here.

49:32

Make sure I got this... did I target it? I

49:37

did... well, I think I rolled a 17 last

49:39

time, didn't I? Anyway, I assume a 17

49:41

hits. Oh, absolutely hits. Sorry I was too

49:44

busy putting gifs in. That's fine. And

49:47

this is the spot I looked up. That 1d6 is

49:51

the persistent damage, is the reason why

49:53

it didn't roll. Because that's every turn

49:56

it rolls, that damage. Yeah. Well, that

49:59

time it didn't do a dice roll for my

50:01

damage, but... That's what I was just

50:04

saying, is there is no dice roll. Because

50:07

the dice roll is on the persistent damage

50:09

every turn that the dog takes. The rest is

50:12

just flat damage. The persistent damage is

50:16

the dice roll damage, not the initial

50:19

damage, is what I'm trying to say. So the

50:22

Zombie Hand now has a debuff on it, and

50:24

every time its turn ends, it will take 1d6

50:28

damage. That make sense? I guess so. I

50:32

seem to recall that it was letting me roll

50:34

the... We fudged that last time. On the

50:38

acid damage, we fudged it. You rolled on

50:41

the fire damage. 100%, yeah. But not on

50:45

the acid damage. And what other silly

50:50

things can I try to debuff it with? Maybe

50:54

if you throw one of your legs away, it'll

50:55

run after it. I mean, that is also very

50:58

true. Maybe it just wants to play deep

51:02

down. Well, you know, I'd rather not.

51:09

Pretty sure... let's try and smuck it with

51:12

a Bottle Lightning. Oof, minus 5. Yeah,

51:16

that's not gonna do it. That's a hit. That

51:18

does it? Nice. Yes, it does. So this is a

51:21

d6 damage, and I think there's a condition

51:25

that it has to... Off-guard. Right. This

51:31

dog is not looking well, by the way.

51:33

Actually, it's dead. Oh, yay. It's looking

51:37

very unwa... I'm also gonna have to look

51:41

up how the whole splash damage thing

51:43

works. I don't know if it's one of those

51:44

things where I could have been technically

51:46

doing damage to the other horse as well. I

51:48

forget. It says, when throwing an alchemic

51:51

bomb with the splash trait, you choose to

51:52

deal splash damage to only your primary

51:57

target instead of the usual splash area.

51:59

That's a bomber thing, so it actually must

52:02

have a measurement with the splash. Yeah,

52:06

I was gonna say I have a feat, but I could

52:07

choose, right? Yeah, so the splash damage,

52:11

I think it's the second one, and it

52:12

actually says splash on it. It says click,

52:15

apply full damage to selected tokens.

52:18

Shift-click. Adjust... okay, so yeah. We

52:22

just gotta look up what that circle is. It

52:24

should be in the tip for that. It should

52:28

say what the range of that is somewhere.

52:30

Bottle lightning, lesser. It's gotta be

52:32

right in there. Let's see... splash.

52:37

Splash splash splash splash. All creatures

52:40

within five feet of the target. So it's

52:42

everything that touches that thing. So the

52:45

zombie horse could have gotten hit. Okay,

52:48

I mean, keep it in mind, because I mean,

52:49

I'll just say I was specifically just

52:51

doing the bomber thing right now. I think

52:54

that means Ubu Menko would have taken

52:56

damage on it too. That's what I mean. I

52:58

think that technically means it could have

52:59

hit her as well. You see that when you

53:02

move down and you click on where it says

53:03

splash, it has the explanation of it right

53:05

there. Each of those attack, manipulate,

53:09

alchemical has the descriptions of what

53:10

they are right there. Okay, I guess for my

53:14

last action, I'll use another Quick

53:16

Alchemy to drink another elixir. Chug chug

53:20

chug chug. That's what we're trying. That

53:23

was better. I am tracking the Quick

53:26

Alchemy on the side. I've got three used

53:28

as ape. Yeah, you kinda have to manually

53:31

do that. They said they were going to

53:33

update it, but it's just not a priority

53:34

for them. Alright, Night Dream, still on

53:37

target. Does a 20 hit? A 20 absolutely

53:41

hits. Damage. Go. And damage. And and and.

53:48

No! Or whatever that would be in Horse-

53:50

oh, I rolled a 1. Good job, Night Dream.

53:53

You can do better. Come on. Come on. Ooh!

53:58

Night Dream should try telling them to

54:00

stop. That's a critical hit. Crit crit

54:03

crit. Oh, come on, the 1s. Jeez. Alright.

54:09

Night Dream did some damage. Now, on

54:13

critical hits, do you guys want to roll-

54:15

use the critical hit cards as well? Like

54:17

the thumbs up on critical hits? Because

54:19

we're using the fumbles. Oh, right. But

54:21

there's also cards for the crit- Sure. But

54:24

if you take- you can't choose. If you take

54:26

it, you've got to choose it. So this is-

54:28

what kind of damage are you doing with

54:31

your- Uh, melee. This is bludgeoning with

54:35

Night Dream? Hoof is- Yeah, I guess

54:39

bludgeoning. The target is stupidified.

54:43

Okay. Which number of stupidified was it?

54:46

3. Alright. Stupefied, stupefied, where

54:49

are you? Oh, it was in- it was actually in

54:51

that thing, was it not? Stupefied 3, I

54:54

guess I can just drag that out to the

54:57

horse. Yeah, there it is. Look at that.

54:59

What does that do? Oh my word, I gotta

55:01

read all this. Make some fart purple. Oh,

55:03

it's like thought damage. I don't think

55:05

there's any worry about that. The

55:09

brainless horse got dumber. Yeah. Okay,

55:13

it's- I guess it's the brainless horse

55:15

turn. He's really pissed at Night Dream

55:17

still, so I think there's no- he's gonna

55:19

take Night Dream out.

55:24

Noooooo. Anybody has any nice words to say

55:26

to Night Dream? Now is the time. I didn't

55:29

know you for long, but you did a really

55:32

good job of absorbing all those hits and

55:35

dealing the most of the damage. Oh. Oh

55:38

god, Night Dream got fucked. It's a

55:41

critical hit. It's gritting on her. You're

55:43

getting all the damage. Night Dream takes

55:45

22 damage. Oh. Well, better Night Dream

55:50

than us. That would have put me in the

55:52

dirt. Oh shit.

55:58

I'm actually giving everybody- who did the

56:01

most heroic thing in the last hour? Did

56:04

anybody have any crits or anything? I

56:06

fixed the door. You know what? Holy shit.

56:10

You fixed a door. There you go. Holy shit,

56:15

Dan, dude. Yeah.

56:22

And remember, you guys can buy rerolls and

56:26

you can rez yourself with those hero

56:30

points and things like that. Don't forget.

56:34

Oh. I forgot to tell you that when you

56:36

were dead. That was a good learning

56:37

experience. I totally messed up. Yeah, I

56:38

didn't realize you could get back up with

56:40

it. No, I know. I didn't think of it

56:42

either. But when you are dead, on your

56:47

turn, you can get yourself back up by

56:48

spending your hero points.

56:53

So I accidentally killed myself a second

56:56

time there. Now I've got two wounded on me

56:58

instead of one. You see the zombie horse

57:01

reach down and bite a chunk out of the

57:04

zombie hound and it heals itself. Oh no.

57:10

And it's now... the remaining zombie hound

57:14

is attacking Tiri. Jokes on that horse. It

57:17

saw you die.

57:21

So it's gonna... what's this? Wait, what's

57:25

this? Oh yeah. You're not prone. Everybody

57:30

gets up. Alright, another hit. Demaaj. Ten

57:35

demaaj to Tiri. You're doing great. I

57:40

believe in you. Face take. Face take. Two

57:44

hits points. Alright. Why isn't my shield

57:50

taking the damage first? Because you're

57:52

gonna raise it every turn. Remember? Ah,

57:55

fuck. Yeah, okay. You didn't remember. I

57:58

didn't remember. And it misses. That one

58:01

does a critical miss. Let's roll a fumble

58:04

deck for zombie hound. That would be

58:09

unarmed, actually. So zombie hound is now

58:12

fatigue aid. That was Spanish for tired.

58:19

We always... I thought it was French. It's

58:24

now Ubu-Meko's turn. Ubu-Meko's turn. You

58:28

gotta write the first time. Mecco? Mhm.

58:32

Well, well, well. What are we going to do?

58:40

If your teammates would remember their

58:42

shields, you wouldn't have so much work to

58:43

do. Oh yes. One of my teammates is down

58:47

for the count. Good thing I used my last

58:50

bit of healing to heal the horse. Let's

58:54

see. You have the dying condition. Is that

58:58

correct? No, she's wounded now. You gotta

59:02

back up when you heal her. Yeah, she kept

59:04

two HP. Okay, so she's not dying. Got it.

59:07

You're fine then, girl. I'm gonna try to

59:10

do this thing again. Hold on, let me read

59:12

it. Yep. This is a creature or a corpse.

59:15

One. The zombie hound doesn't look good,

59:18

by the way. God damn it. You rolled a 2

59:22

last time, didn't you? No, I think I got

59:25

slightly better last time. No. It's just

59:28

bad rolls, is all it is. Don't feel too

59:33

disheartened. You just had bad rolls. It's

59:36

not a skill issue. I'm gonna fucking...

59:40

Oh, how come I don't have that drawn?

59:42

Whatever, it doesn't fucking matter. You

59:44

know what I'm gonna do though? You know

59:45

what I'm gonna fucking do? Because this is

59:47

where I'm at with my life. This is where

59:48

I'm at. Oh boy. Sorry. This is where I'm

59:53

at. Hi-yah, dickhead! I forgot about the

59:58

critical misses and fails! Shit! Uh...

1:00:03

yeah. Hit the thumb down, and let's see

1:00:06

what you get. Number 37, eh? This was an

1:00:10

unarmed... I'm slowed until the end of my

1:00:12

turn. Until the end of my next turn. Hold

1:00:15

on, let me drag this out. What means you

1:00:18

can't react? You can't react. Okay. I

1:00:21

think slowed 2 means you actually only

1:00:24

have two actions. Slowed 3 means you only

1:00:27

have one action. It goes like that. That's

1:00:30

why there's different numbers. Alright,

1:00:32

it's the dead zombie hound's turn. And

1:00:36

it's gonna stay dead. Apparently it's

1:00:39

still trying to take acid damage. Oh, for

1:00:42

fuck's sake, what's all the numbers for?

1:00:43

Acid and fire damage?

1:00:48

That's dead. It's sizzling on the ground.

1:00:53

Oh, that's gonna stink. Alright, so I

1:00:56

can't see shit, so I'm gonna move... Whoa.

1:01:00

There we go. Watch out if I have the right

1:01:01

tool selected. Well, that's been an action

1:01:03

doing that. Oh, can I not see this

1:01:06

creature? You're outside the light. Yeah,

1:01:10

I was kind of thinking... Echo location or

1:01:12

something, or Tremor Sense, or... If you

1:01:16

go down a block, you'll see the horse. Dim

1:01:21

light is... Oh, you gotta be next to it. I

1:01:23

thought for some reason the dim light

1:01:26

thing was on me, so can I retract that

1:01:30

action then? Because it's not gonna make a

1:01:33

fucking difference. Yeah, absolutely. You

1:01:36

don't have to step forward. You should

1:01:38

have a torch in a hand, basically. One of

1:01:43

your hands definitely should have a torch.

1:01:45

Yeah, I threw it on the ground, so... And

1:01:47

I threw it on the ground! Fucking punch.

1:01:51

It went out on the ground. If you want to

1:01:53

equip another one, that's fine. It will

1:01:56

take actions and things to do that. So how

1:01:59

does that work for taking a ranged attack

1:02:02

at a thing that I can't quite see very

1:02:04

well? That you can't see? Let's see how

1:02:09

the game deals with it. I think you're

1:02:10

shooting at a dim light, so there's

1:02:12

probably some penalty. It doesn't affect

1:02:14

your spells. Never mind, I guess it

1:02:16

depends on your soldier fire sight. Mine

1:02:18

apparently don't. But it's fine because I

1:02:20

can't fucking hit anything anyway. Well,

1:02:23

let's draw the old crossbow bolt. And...

1:02:28

Doesn't care about... Wow, I mean, that

1:02:30

was a pretty bad roll anyway. You missed.

1:02:34

I didn't. It didn't look like it applied

1:02:36

any negative... No, it doesn't look like

1:02:38

it was any debuffs or anything. I think

1:02:42

technically this would be concealed

1:02:47

towards you. So... Because we talked about

1:02:51

all the last ones, so if I go concealed...

1:02:55

You're observed, you need a DC 5 flat

1:03:00

check before you attack or you won't be

1:03:03

able to hit. So that's what concealed

1:03:05

does. So you're supposed to roll a d20 to

1:03:10

see if you can hit, and then you roll your

1:03:15

second one to see if you do hit. Fuck. I

1:03:18

don't see it. So you would not have hit

1:03:20

that. It's only DC 5, but that's what dim

1:03:22

light is, I think. So I have to make... Do

1:03:25

I make that check after my attack? It

1:03:28

doesn't matter when you make it. It has to

1:03:31

be made or the attack doesn't mean

1:03:32

anything. It's like... I'd say before,

1:03:35

yes. Absolutely, before. Okay. Can I try

1:03:39

it again? Yeah, absolutely. Absolutely.

1:03:43

The check doesn't say that it consumes an

1:03:45

action or anything. It just goes along

1:03:46

with the attack, is my understanding.

1:03:48

Right. So let's see if I can see the

1:03:50

asshole this time. Yes, you draw a bead on

1:03:53

him. Now, that's assuming this is even

1:03:57

gonna work. Nope. You missed. Yeah, I sure

1:04:04

did. Well, I still got this stupid thing

1:04:08

in my hand. You know what, let's just keep

1:04:10

chugging potions. Because... Light and

1:04:14

cover are two things we have to manage

1:04:16

ourselves, and I think also flanking is

1:04:18

something. We kind of have to, because

1:04:20

each interaction is different depending on

1:04:24

the position of people. Right. Give me a

1:04:30

second, because in order to use the

1:04:33

elixir, I'm not actually... not trying to

1:04:38

buff my inventory. Did that even work?

1:04:43

What were you trying to do? You should

1:04:47

have four torches. It says five. You need

1:04:51

to change your carry type on one torch to

1:04:55

warn, or in one hand. And then it should

1:04:58

pop up on the other page as an action that

1:05:00

you can... ...talk too fast, I guess? No,

1:05:03

I was trying to do my... I had to put

1:05:05

elixirs back into my consumables. Oh, I

1:05:09

was talking about the torch. I'm sorry.

1:05:10

Yeah, that's fine for my quick alchemy

1:05:12

thing, but to do that I had to craft one

1:05:15

real quick. So, I'm good. There we go.

1:05:21

Just sitting here, chugging away. Good,

1:05:24

good, good, good, good. I was a lot of

1:05:26

help for you that round, Thierry. You're

1:05:28

welcome. You guys are level one, don't

1:05:30

forget. Don't get too... You know, power

1:05:33

scaling in this game is pretty awesome. Or

1:05:36

so I've read. I've got a chance to play it

1:05:38

myself. It's Nightdream's turn. Yeah, I

1:05:43

think he's just gonna stay on target. And

1:05:46

do some kicking. Oh, is 18 it? Nice, he

1:05:51

rears up and lets loose. With... Hey, not

1:05:55

bad. He's gonna do it again. Aw, that

1:05:59

probably doesn't hit. Nine misses, right?

1:06:01

That did not hit. Okay. Does 12 hit? 12

1:06:04

does not hit. Alright, that is

1:06:07

Nightdream's turn. Whoops. There we go.

1:06:14

Well, she was just growling at us.

1:06:21

Okay, okay. Since I can't remember, I'm

1:06:24

going to raise my shield right now. Do I

1:06:30

have a way of healing myself? No. I don't

1:06:33

think I do. No, wait. Yes, I do. I have

1:06:36

spells. I can touch the void on myself,

1:06:40

right? I guess. It's now time, really.

1:06:47

Yeah. Read the room. Yes, your focus pool

1:06:53

is... You can refocus to get your focus

1:06:58

points back. It takes 10 minutes. You can

1:07:00

do that after the fight. Just take 10

1:07:02

minutes and you'll have your focus points

1:07:04

back. He's back. Maybe. Have you had

1:07:10

enough or are you thirsty for more? So

1:07:13

that... Wait, how much of an action was

1:07:14

that? That was one. Okay. The action cost

1:07:20

thing that has a blank square in the

1:07:23

center and it's not filled in, that's a

1:07:26

free action. I don't think you have any,

1:07:28

but I'm just saying if you do see that.

1:07:30

Okay. Alright, one chomp at the dog. 18.

1:07:36

Is it a hit? Yeah? Alright. I'll bite you

1:07:40

back. Alright. That is my turn. The dog is

1:07:44

dead. Oh, good. There's only the zombie

1:07:48

horse left. The zombie horse is really not

1:07:52

doing well at all. And it's attacking...

1:07:58

Guess who? For a second there, I thought

1:08:01

it was going to be me.

1:08:07

Nine damage. It looks like it's very upset

1:08:12

and it's almost panicking. It's just

1:08:14

chomping and chomping and chomping. And it

1:08:17

does a critical fail. And it's sickened, I

1:08:24

guess. Or I guess that would be unarmed.

1:08:26

Or would it be? Alright. So... It's

1:08:31

Donna's turn. It's not looking well. Ooboo

1:08:34

-Meeko, it's your turn to shine. Alright.

1:08:38

Come on, bud. We can do something. What do

1:08:41

we got here? Ta-ta-ta-taaa! Cast that.

1:08:48

Ahhh. The miss. Well, it's gonna use my

1:08:53

remaining action to lie down on the

1:08:55

ground. Done. That's it. Alright. We'll

1:09:02

target the horse. Are you prone? Am I

1:09:05

prone? No, Ooboo-Meeko. Ooboo-Meeko. Oh

1:09:09

no, Ooboo-Meeko's just bummed out. He's

1:09:11

sitting here, standing there. But I am no

1:09:15

longer slowed now. Yeah. Great. Cool. The

1:09:22

dog is dead. So it sparks turn. Gonna

1:09:25

remove those dead dogs from the... Let's

1:09:28

go ahead and shoot me a horse. Ooboo

1:09:33

-Meeko. The miss. Yeah, it certainly

1:09:35

appeared that way. Let's shoot me a horse.

1:09:39

No! Oh, my fuck. That's a fumble. Can I...

1:09:43

Draw your fumble card. Can I choose to

1:09:47

spend a point to reroll that? Hero point?

1:09:50

Yeah. I mean, I got three. Why do I have

1:09:54

three? Yeah. I don't know. I think I gave

1:09:57

an extra one to you by mistake. Because

1:09:59

you're the DM's favorite.

1:10:03

I mean, I don't suspect it's going to be

1:10:05

amazing. Anything's better than a critical

1:10:09

miss. Cool.

1:10:14

I guess on my third action, I'm just gonna

1:10:19

move in. Because you know reasons. It's

1:10:24

the horse's turn. Alright. Go, go star

1:10:27

player! He rears back in... No, it's night

1:10:31

dream. It's night dream. He rears back

1:10:34

in... He rears back and... Misses. And...

1:10:41

That's a hit. And he comes back down this

1:10:46

time. Woohoo! The zombie horse is not

1:10:51

looking good. Alright. Even less good than

1:10:56

it did before, I guess. Alright. I'm going

1:11:01

to slip, flip and shield. Let's see what a

1:11:06

javelin does. Target you. Target you.

1:11:11

Javelin. Ooh! Wow! Aww. Close up of my

1:11:17

cute little fangs. 14 damage. And let's

1:11:21

try it again. Oh, he's on a hero point.

1:11:25

I'm using a hero point. Oh, he's dead. I

1:11:28

didn't need to do that. No, he doesn't

1:11:29

need to do that. The encounter, as we say,

1:11:33

is over. So you kill the zombie dog and

1:11:38

the zombie horse. Mhm, mhm. Given my

1:11:41

experience. You see that there are the

1:11:47

remains of... Can you hear that? No. No.

1:11:53

It's the dog snorting into my face. Sorry,

1:11:58

remains? The remains of humans here on the

1:12:02

ground that don't look like they're farm

1:12:04

workers. Oh. I start picking pockets.

1:12:09

There's no pockets. They're pretty ground

1:12:13

up. Aww. Oh, yeah. Oh, no, that was the

1:12:17

cow. You recognize them as humanoids,

1:12:20

basically, is about all you can... The

1:12:24

horse and the dogs were feeding upon them.

1:12:28

Yummy! Mhm. We've all got to eat somehow,

1:12:31

guys. Stay together, guys. I'm so

1:12:35

together. Come on. Come on, Sizzle.

1:12:38

Sizzle. I'm trying to get a torch back out

1:12:41

here. Okay. I'm a little curious about

1:12:44

these humans, though. Humans? Ubu, Miko,

1:12:53

you stumbled upon a whole bunch of grain,

1:12:56

a grain pile spilled out of... And you're

1:12:58

walking around silos right now. I read the

1:13:00

description out earlier. I don't know if

1:13:01

you remember that. Mhm, mhm. So that's

1:13:03

what you're walking around. Right. So I'm

1:13:08

a little concerned... So around the carts,

1:13:11

can I do a check to see if it looks like

1:13:13

these humans might have been unloading or

1:13:16

loading stuff? Like if there's footprints

1:13:17

going to the back of the carts to where

1:13:19

they are sort of thing? I'm just wondering

1:13:21

if these are... Give me a perception

1:13:24

check. Or if you have another relevant

1:13:26

check that you feel might be better. Ooh.

1:13:30

Uh... It doesn't look like these were

1:13:32

loaded. It looks like there was... These

1:13:37

things were destroyed by the undead. It

1:13:42

doesn't look like they were farmhands. The

1:13:45

farmhands are mostly undead. Right. Now,

1:13:50

I'm not looking for loot, but do they have

1:13:52

any sort of... Anything on them that would

1:13:55

like identify or potentially... You know,

1:13:59

like a card, business card, some sort of

1:14:02

satchel with... A business card. I don't

1:14:05

know. You actually see another one of

1:14:12

those hands.

1:14:15

A piece of fabric with a couple fingers on

1:14:21

the hand, basically. The missing finger.

1:14:25

Uh... And... Um... Just wondering...

1:14:32

Acrobatics, athletics, deception,

1:14:34

intimidation, society? Can I do a society

1:14:38

check if I recognize what that symbol

1:14:39

would be? Society or thievery? Maybe?

1:14:43

Yeah. Society. Can I roll good for once?

1:14:48

Yeah. You think you might have seen this

1:14:52

before? But this is not coming to your

1:14:56

mind. Right. It's nothing that you've seen

1:14:59

in the last couple weeks. Right. It's

1:15:02

nothing current at all that you've seen.

1:15:06

Um, so I kinda bobbled to catch up to the

1:15:09

group and... Hey guys! Hey! One of those

1:15:14

assholes had the same red cloth that we

1:15:16

found on the dead fella up there. What's

1:15:19

his name? Can I do a society check to see

1:15:22

if I know what it means? You don't know

1:15:26

what it means. You've only been in this

1:15:30

area for a short time. You have not lived

1:15:32

here. Okay. Yeah. So it's a harder check

1:15:35

for you. Uh, what about you? She's taking

1:15:40

the dog out. Oh. Then I shan't wander too

1:15:44

far then. Yeah. I think I found a wall.

1:15:47

That's what it looks like. Well you uh,

1:15:51

you kinda get your ass walled a little bit

1:15:53

back there. I know, because I didn't have

1:15:55

my stupid shield raised because I forgot

1:15:57

about doing that. I feel stupid. You guys

1:16:00

want to take some time to have Uwamiko

1:16:02

treat your injuries. It's... Yeah. Um, you

1:16:06

can do it once an hour and you haven't

1:16:08

done it, like it's been an hour. You don't

1:16:11

have immunity to that right now. Okay. So,

1:16:14

um, I know she had a way that she could do

1:16:18

that. Now you notice that you're wounded

1:16:21

too. Yeah, and Nightdream's quite beat up.

1:16:26

Yeah, so what's the wounded condition do,

1:16:28

just out of curiosity? So, your wounded

1:16:32

level determines your dying level when

1:16:34

you're down. Oh, can you change it? So if

1:16:36

you have... Sorry. Can you change it back

1:16:39

to one? Because I accidentally killed

1:16:40

myself clicking the wrong things. So you

1:16:43

need to be healed. Yeah, you're gonna fix

1:16:47

this up. Thank you. Oh, I am. Treat wounds

1:16:50

can be done to each... When you do use

1:16:53

treat wounds, it puts an immunity for an

1:16:55

hour on the person you treat wounds. It

1:16:57

takes 10 minutes to treat wounds, so you

1:16:59

can't just sort of do it over and over

1:17:00

again. Over a night you could, but... So

1:17:04

basically it takes an hour of... So a

1:17:08

treat wound takes 10 minutes, so I'll

1:17:09

advance the time for 10 minutes when you

1:17:11

do a treat wound. Hold on, let me do it

1:17:14

first, because it specifically says that

1:17:17

the 10 minutes is counted when you're

1:17:19

doing it too. Yeah, I'll watch the time to

1:17:22

see if it goes forward properly. Where is

1:17:26

my treat wounds at? If you get her...

1:17:33

Okay, so if you have wounded two, that

1:17:36

means when you go down, you start at dying

1:17:39

two. If you have wounded one, you start at

1:17:42

dying one. Okay, so it just advances. No,

1:17:46

wounded one advances by one, so you go

1:17:49

down once, that's dying two. So if you

1:17:51

have dying two and you die, you're dead.

1:17:55

And you go down, because it will add one

1:17:58

to that, and that's three, and three means

1:18:00

you're done. Okay. I might be wrong, it

1:18:03

might be four that you're done, like you

1:18:05

can't go up to four, it might be three as

1:18:07

a max, but it's like basically you hit a

1:18:09

certain number of dying, your character's

1:18:12

dead. You had to be like resurrected or

1:18:14

something. So I guess just out of

1:18:16

curiosity, so we're all undead, do we have

1:18:19

the same amount of undying? Because mine's

1:18:22

five. I'm not undead. Oh. Sucks to suck.

1:18:27

Um, this is the cat, so I did a medicine

1:18:31

check for her treat wounds. Yep, that

1:18:33

succeeds. Okay. You said that's ten

1:18:36

minutes, so I get a quick thing back. Uh,

1:18:41

that was just the medicine check, she

1:18:42

hasn't actually done that yet. So just...

1:18:46

Yeah, so you spend ten minutes healing,

1:18:49

blah blah blah blah blah. She's gonna use

1:18:51

the ability I think. I can't, oh wait,

1:18:56

maybe I can pull it out onto her. Hey-o.

1:19:00

Hey-o. There's no treat wounds thing for

1:19:04

me to click. Okay, just let me, let me,

1:19:07

um, so we should be able to go to browse

1:19:10

in hero actions, or not hero actions, but

1:19:13

browse beside the actions. And should be

1:19:15

able to type in treat wounds. There's

1:19:18

treat poison. Treat wounds right there. So

1:19:21

then I can drag it over to you. It's an

1:19:24

exploration mode thing. Oh, okay. So there

1:19:28

wouldn't be an action for it like that,

1:19:30

but you can drag that down to your macro

1:19:33

bar. Or no, it's already there. Yeah, I

1:19:36

dragged it out dumb. I didn't click on

1:19:39

exploration first. But yeah. Um, so,

1:19:44

active abilities. What's that mean? Um, so

1:19:49

there is a treat wounds macro there,

1:19:50

script macro right there. So if you click

1:19:52

on treat wounds, it expands down, and then

1:19:55

there's a treat wounds macro, see a script

1:19:56

macro. Mm-hmm. So click that, see what

1:20:00

happens. I'm curious. Oh, that was a

1:20:03

critical success by the way, what you got

1:20:05

for your medicine check. Oh, shit. Oh,

1:20:08

okay, so then if we're doing the first

1:20:10

one, then she regains four D8 hit points

1:20:14

and loses the wounded condition. So let's

1:20:17

just, next time use the macro because

1:20:20

we've just found it sort of thing. So,

1:20:23

yeah. So it's 15 healing and you lose the

1:20:27

wounded, whatever. Yeah, so she should be

1:20:31

max now. And she can take off the, you can

1:20:34

take that off yourself, right? You should

1:20:37

be able to. You just right click on it to

1:20:39

remove that. Yep. And that makes it go

1:20:42

down by one too. So it's got like two or

1:20:44

three on there. You right click on it, it

1:20:46

goes down by one each time. There's a

1:20:48

little tool tip there that explains it.

1:20:49

Thank you for the healing. You're welcome.

1:20:53

And it didn't advance the time

1:20:54

automatically, so I'm going to do that. So

1:20:57

there's the time. And she has to put her

1:21:01

own immunity. Reapply shield immunity to,

1:21:05

boom, that's something different. Yeah, I

1:21:08

can't give her treat wounds immunity.

1:21:12

Let's see if I can find it in treat

1:21:15

wounds. Is it, it's like an effect? Oh,

1:21:19

there's the macro right there. Okay. So I

1:21:24

think I can put that on your action bar

1:21:26

for you. I'm sorry, I had to go see the

1:21:31

dogs are barking at. So there I've just

1:21:34

placed the treat wounds macro on your, on

1:21:36

your action bar. Did that work? On my

1:21:38

action bar? Yeah, on your hotbar. I don't

1:21:41

see anything. Hello, let me refresh. Yeah,

1:21:44

I might have to refresh. Actually, you

1:21:46

know what, it's, and there's the effect

1:21:48

treat wounds immunity. I don't have

1:21:51

anything down there. Let's see what this

1:21:55

does. Let me tell you how to get it there.

1:22:00

So what you want to do is click on the

1:22:03

compendium in the far right. You know

1:22:07

where that is and type in treat treat

1:22:08

wounds and there'll be a PF2E macro that

1:22:13

you'll want. And also the effect treat

1:22:15

wounds. And you can drag those to your hot

1:22:16

bar. Oh, I see you're on the right. You're

1:22:19

on like a hot. Oh, okay. So I see you just

1:22:23

put it. I've been putting up the, those

1:22:25

things in the wrong spot. See?

1:22:30

Oh, look at all that stuff. Yeah, you got

1:22:32

multiple hotbars. I was putting them on

1:22:34

the wrong one. I probably did that for

1:22:35

everybody. What are you talking about?

1:22:38

Macros? Yeah, yeah, exactly. I put them

1:22:39

all in the wrong one. There's the macros

1:22:41

you're supposed to have everybody. Sheesh.

1:22:45

Nice. I was wondering, I was like, you

1:22:47

started on macros. I guess that doesn't

1:22:48

bother me. The gold one is the really cool

1:22:52

one because that has a whole bunch of

1:22:53

macros that are in the game. I think treat

1:22:55

wounds is even on that. Yeah, it is. I

1:23:00

like that one. Yeah. So, so anyway, I put

1:23:04

that, I manually put the immunity on her

1:23:06

and when I advance the time by 10 minutes,

1:23:09

it goes down. So I know that's working

1:23:11

properly. Okay. I'm going to try to treat

1:23:14

Sparks.

1:23:17

Sparks, may I treat you? Are you willing?

1:23:21

Lay it on me. He licks his lips. Oh,

1:23:28

there. That was quick. And did it give him

1:23:30

the D.Va? Maybe when he applies healing to

1:23:34

himself it will. No, let's see how to do

1:23:37

that separately. It is in the, I know that

1:23:40

effect is in the compendium when you type

1:23:42

in treat wounds, it's in there, but it

1:23:43

might also be in the BAM. I don't see it.

1:23:49

Or under exploration. No, I don't see it

1:23:53

there. So you can, you can go over into,

1:23:57

or I can put it on him if you want. If

1:23:59

you'd rather be doing it. Yeah, because I

1:24:00

can't put it on them. But do you see the

1:24:03

actual effect in the compendium? Yeah, I

1:24:08

saw it. So you can drag that to your

1:24:10

hotbar and then I can do it. Yeah, I moved

1:24:13

that over. Okay, I'm going to, I'll try

1:24:16

again on the horse. Okay, so that was 10

1:24:20

minutes that passed to put that on there

1:24:22

so she would have gone. Okay, so I think

1:24:24

our time is fine. Yeah, so now try the

1:24:26

horse. Yeah, great. We're learning. I'll

1:24:31

edit all this out. This is all boring

1:24:33

stuff. That horse needs to take six

1:24:37

healing. Can you do it, Jay? Yeah, I'll do

1:24:41

it for you. No, I put it on myself. See ya

1:24:45

at!

1:24:48

Yeah, I can't give it to the horse. All

1:24:50

right, I'll give it to the horse. There,

1:24:52

the horse has been given. All right.

1:24:54

You've all been given. And that took

1:24:56

another 10 minutes. Yes, it spent 30

1:24:59

minutes healing these losers. Oh, fuck.

1:25:02

You have 50 minutes remaining, she has 40

1:25:05

minutes remaining and the horse has 60. So

1:25:07

there. You guys had a, took a little

1:25:10

break. All right. Get some healing done. I

1:25:14

get three quick alchemy vials back. Yes.

1:25:18

Did that automatically get back or did

1:25:19

that not? No, I'm just tracking them

1:25:21

manually. Okay, that took 30 minutes. So

1:25:24

whatever 30 minutes would get you back.

1:25:25

Yep, I get one back. Sorry, go ahead.

1:25:30

Tiri, if you hit that new gold button that

1:25:34

I put on your thing. Yes. Look for

1:25:38

something that says refocus. Because

1:25:41

that's, because you used your focus

1:25:42

points. This should get your focus back.

1:25:45

Or you can just go in and manually add it,

1:25:47

I guess. But that's refocusing. To get

1:25:52

your focus points back because that's

1:25:53

every 10 minutes and you could have done

1:25:55

that. Very easily. What was that? I got a

1:26:01

text message. Oh my god. Wow. Blown the

1:26:05

fuck up. Did you murder someone?

1:26:13

So not that I used them all anyways, but

1:26:16

30 minutes. I get six vials back, which is

1:26:18

my maximum. Awesome. Good, good. Very

1:26:22

good. Very good, sir. What's up with these

1:26:25

macros? Oh my god, here's all the macros

1:26:26

and stuff you're talking about. Isn't it

1:26:30

cool? They're all there. Yeah, I'm sorry

1:26:32

about that. By putting the effects and

1:26:34

stuff on my character, I was just right

1:26:37

clicking and going to assign status effect

1:26:39

anyway. So it was doing pretty much the

1:26:40

same thing. But this is, you can look and

1:26:43

say, oh, what can I do? While we're

1:26:45

waiting for everybody's turn, you can go

1:26:46

in here and say, oh, what can we do?

1:26:53

There's demoralizes in here, which is sort

1:26:56

of a taunt. Grapple is an important thing

1:26:58

to do when you're tanking.

1:27:03

Oh.

1:27:06

So, Mako. When I was investigating some of

1:27:10

the human remains over there, I think it

1:27:15

was already understood. One, these guys

1:27:17

definitely didn't work on the farm. Right?

1:27:20

They're not zombies. Secondly, they had...

1:27:24

It's alive! Sorry. I hand over the same

1:27:31

red rag thing, or I pull it out and I show

1:27:33

it to Mako and I say, look, they had the

1:27:38

same rag that we found on... What can I

1:27:41

keep forgetting his name? Barduk? Bardok?

1:27:44

Brodek? Jesus. Broduk? No, the guy we were

1:27:50

supposed to meet. Anyway. Do you recognize

1:27:53

the symbol on the cloth? Was that society?

1:28:00

And can I also do occultism? Ooh, and a

1:28:03

religion?

1:28:06

I think it's society is what you want.

1:28:11

Something else that you guys should know

1:28:13

is every creature that you can meet, you

1:28:16

can do a check to see if you know about

1:28:18

this creature. To see if you know its

1:28:20

abilities and things like that. It's like

1:28:23

a... There's a word for it, I forget what

1:28:25

it is. But it's basically... Recall

1:28:29

knowledge is what it is. So each creature

1:28:32

has a different recall knowledge, like a

1:28:37

piece of type of lore or a skill that if

1:28:39

you're trained in that you'll... Oh, I

1:28:41

know what this is. I learned about it in

1:28:43

XYZ. In community college. So what did you

1:28:50

roll for a society? You, again, much like

1:28:56

Sparks, you feel like you've seen this

1:28:58

before. But you haven't seen it recently.

1:29:04

Alright, I'll just tell them. It looks

1:29:06

familiar, but... Yeah, I can't quite put

1:29:08

my life... Yeah, I can't quite put my

1:29:10

finger on it. Hmm. Oh well. Something to

1:29:13

take note and make sure we show the

1:29:16

misses. Actually, I guess we never found

1:29:18

that out. I assume

1:29:22

Berleen is... She's not married, is she?

1:29:26

Didn't seem like it, but I guess we didn't

1:29:28

ask either. Yeah. I mean, does that

1:29:31

matter? No. Maybe to some people. Just

1:29:37

because there's a goalkeeper doesn't mean

1:29:38

you can't score. Because I mean, it's an

1:29:40

awfully big estate for just, you know, a

1:29:43

one person and her zombies. I mean, she's

1:29:47

gonna help. Do you not all come from large

1:29:50

estates? I actually don't remember where I

1:29:54

come from. From what I've been told, it's

1:29:57

sort of a byproduct of the whole being

1:30:02

dead thing, and I kind of knock on my

1:30:03

skull. Faint memories of... Empty hollow.

1:30:08

Yeah. Just don't look. I have faint

1:30:11

memories of elegant places. Oh, then

1:30:13

Fizzle, you must have also come from a

1:30:15

very large estate. I don't remember. All I

1:30:18

really seem to recall is my knack for all

1:30:23

things alchemical and just blowing shit

1:30:26

up. It's a good time. I thought it was

1:30:28

like a laboratory. Don't you agree, person

1:30:32

kazoom, I can't remember? I want to call

1:30:34

you one of the other key names. I know,

1:30:36

I'm sorry, I shouldn't have done that. It

1:30:38

should have gone a little different.

1:30:39

Curie, not Trudgy. Curie. Don't apologize.

1:30:44

You're doing great. You're doing great,

1:30:47

honey. Yeah. Support from you doesn't

1:30:50

count. What? Oh, okay. I'll stop it then.

1:30:56

So, I would like to change something. I

1:30:59

want everybody to be able to see... I want

1:31:02

the shared vision, and I know there's an

1:31:04

add-on here that enables it, so I'm just

1:31:06

looking through the add-on to see if

1:31:08

that's something I can enable. Because

1:31:11

I've got that here. So just bear with me.

1:31:14

You guys keep chatting amongst yourself.

1:31:17

Okay. Yeah, UbuMeko is like, well, two of

1:31:22

the three people here came from large

1:31:24

estates. Halomi lives on a large estate,

1:31:28

therefore everybody has a family home

1:31:31

that's a large estate, which means

1:31:33

somewhere, according to my logic, Fizzle

1:31:37

also has a large alchemical estate. Maybe

1:31:40

like a college or something. Oh,

1:31:43

interesting. I'd love to have a college.

1:31:46

I'm so knowledgeable at things, I could

1:31:47

teach people all sorts of stuff. You

1:31:50

could. Why are you doing this instead of

1:31:52

teaching? Uh, there's not really anybody

1:31:57

looking for those types of services around

1:32:00

here right now. Why don't you go

1:32:02

elsewhere? Uh, most undead Skelle people

1:32:08

are not very welcomed outside of our

1:32:12

particular area, if that makes any sense.

1:32:16

So I just kind of hunkered down and, you

1:32:18

know, just sort of trying to build a

1:32:20

reputation. Wait, you mean like the

1:32:25

country as a whole? Nobody wanted to

1:32:26

learn? Because there are other undead

1:32:28

outside of the city. All of the whole-

1:32:31

isn't that right? All the country is kind

1:32:33

of like undead? All of Geb? Am I

1:32:36

misremembering because the stupid person

1:32:38

is named Geb and the stupid country is

1:32:40

named Geb? I kind of forget if it was the

1:32:45

whole- I mean the book of the dead is from

1:32:46

his thing, so. Yeah, I think it is kind of

1:32:49

the whole. But maybe Sizzle doesn't know

1:32:53

that. Sizzle? Is he ever gonna get the

1:32:57

right name?

1:33:01

Oh, okay, yeah, just making sure I wasn't

1:33:03

confusing myself. Though I guess I still

1:33:05

agree what could be. Go ahead. Can you

1:33:10

guys try deselecting your tokens? And see

1:33:14

if your vision has changed? I'm gonna

1:33:18

deselect something. Just draw a select

1:33:21

rectangle around nothing. Looks like it

1:33:25

did it. Huh. So you can sort of see

1:33:29

everything that everybody else can see

1:33:31

now. That would be the dark vision, I

1:33:33

guess, basically. Ohhhhhh. I love that.

1:33:38

Okay. So, because I'm assuming that your

1:33:40

characters should be talking to each other

1:33:41

and you know, would share. I would tell

1:33:46

them, yeah. Yeah. Alright. There's just so

1:33:50

much on the map for me to look at now. Now

1:33:52

that my eyeballs can see. Okay. That

1:33:56

should make it a little more fun, I think.

1:33:59

Yeah. It is nice to be able to see things.

1:34:03

You can also look at each other's

1:34:04

character sheets, I think. You're all

1:34:06

observers of each other's character sheets

1:34:07

now. Ooh, we are! That's what, that was

1:34:11

what we, if you don't want anyone to open

1:34:12

it up, just say no, please don't open

1:34:14

mine. It's too late, I'm going through

1:34:16

everybody's. Alright. Well. Quick. Oh, I

1:34:20

can't look at the horses. Damn it. Well,

1:34:25

well, well. That was what I had to do.

1:34:28

Well, well, well, what? Just looking at

1:34:30

all your stuff. Wait, don't look at mine!

1:34:33

Don't look at mine! Yeah, yeah! That's

1:34:36

what I was saying! I just realized!

1:34:37

Nevermind, I stopped! I stopped! I'm not

1:34:40

looking anymore!

1:34:46

Alright. Okay, please don't look at mine.

1:34:48

Thank you. I'll also respect your privacy.

1:34:54

After she's rifled through your underwear

1:34:55

drawer. All I did was look at the front

1:34:58

sheet and then look at the actions and

1:35:00

then remembered. Oh shit, wait. I haven't

1:35:05

looked at anything yet. Alright. What do

1:35:08

you guys do next? Stick clothes. I suppose

1:35:13

one of those scenarios of let's keep ass

1:35:15

-floring. This was never really, took a

1:35:19

look at Oh, what's over here? Don't forget

1:35:22

your horse. Pause it before you get him.

1:35:27

Gotta be faster. Attach your horse to

1:35:29

yourself. I'm not putting that add-on on

1:35:31

this game again. That's okay. Oh, I didn't

1:35:35

break it last time? It was just so janky.

1:35:40

We used it like twice. Alright. A heavy

1:35:43

iron gate slammed shut on someone trying

1:35:46

to enter the farm. The corpse pinned by

1:35:49

the gate wears a dark red cloak streaked

1:35:51

with crusted blood. A leather satchel is

1:35:55

crushed against the corpse's chest by the

1:35:57

gates. So somebody is squished by the

1:36:03

gate. And they look dead dead like they

1:36:06

were once alive and are now dead. Not like

1:36:08

zombie dead. They're dead dead. Okay.

1:36:12

Sparks bursts out to a fit of laughter and

1:36:14

is just like, hahaha What a fucking idiot.

1:36:19

Wait a minute. Those live in glass houses.

1:36:23

Yep. I remember Sparks is the merchant.

1:36:28

His backstory. So he's just like, yay.

1:36:30

What a fool.

1:36:36

Does the red of his robe match the red of

1:36:39

the scraps of fabric we have? Yeah. The

1:36:43

scraps you have, the two scraps you've got

1:36:48

they're basically different shades of red.

1:36:53

But this is a red cloak and it's probably

1:36:57

within the same color palette close enough

1:36:59

I guess. So I guess I want to drag out the

1:37:02

body or whatever, flip him over to see if

1:37:05

the mark is on his chest or something or

1:37:07

on his clothes. The body is pinched

1:37:11

between the gates. Well I'm not worried

1:37:13

about keeping him in one piece. Alright.

1:37:20

Give me a strength check.

1:37:27

An athletics check. I'm sorry.

1:37:32

I don't think you can get a straight

1:37:34

strength check. I've never seen one. No I

1:37:36

don't see one. It's tight. Can I come over

1:37:40

and try? I want to go over and try. Yeah

1:37:44

you guys are all over here. Unfreeze me.

1:37:50

Just use your imagination. Strong lady,

1:37:52

come help. Can you pull this through? I

1:37:55

want to look at the front of him. While

1:37:58

you're doinking I'd also like to rummage

1:38:00

through that. Just get out of my water.

1:38:04

No. So as you pull on the body you're

1:38:11

pulling very hard. You hear the gates

1:38:15

something like a coiled spring sound going

1:38:19

bing bing bing. A large spring that is

1:38:25

being compressed. But you pull the body

1:38:29

through and with a great big slam after

1:38:33

you pull the body through the gates go

1:38:34

slam back together. So you're able to

1:38:37

force pull the body through. After you

1:38:41

pull him through you see the part of the

1:38:45

cloak that you couldn't see does have the

1:38:48

hand. The same hand on it. Suspicious. And

1:38:52

also a satchel falls out. Don't mind if I

1:38:57

do. Rummage, rummage, rummage.

1:39:02

Give me a perception. Don't. Where are you

1:39:05

going? He's running away. No I'm looking

1:39:09

for my horse. Just pull him back out. Just

1:39:12

don't worry about the horse. I'm going to

1:39:14

assume the horse is beside you. Okay

1:39:16

great. Perception? You find this. Roll my

1:39:23

perception. You find this in the satchel.

1:39:26

Wow. Oh my god my favorite. Strange, great

1:39:32

paste.

1:39:36

Don't make fun of me. If there are any

1:39:39

people who know about crafting or medicine

1:39:42

they can roll to see if they know what the

1:39:46

paste is. Ooh ooh ooh. Pull off. Where's

1:39:52

my medicine? Medicine. Go. You rolled a 22

1:39:59

for perception. You notice that there is

1:40:04

actually a lever to the side. Oh thank

1:40:11

goodness guys. Okay and then I got a 23 on

1:40:16

my medicine chest for the Grey Goose. You

1:40:21

know that this paste you've seen it

1:40:24

before, it's not really super dangerous.

1:40:27

It has a mildly uncomfortable effect on

1:40:29

the imbibers muscles. Okay. I'll tell the

1:40:35

group that it's like a very low grade

1:40:39

numbing kind of thing. And there's also

1:40:42

some anti-plague medicine. I think I'm

1:40:50

immune to diseases. Yeah can you guys be

1:40:54

diseased? Disease and poison protection. I

1:40:57

gain plus one circumstance bonus of saving

1:40:59

throws against disease and poison. So I

1:41:02

can technically be poisoned. What about

1:41:05

you, Tiri? Where do I see that? It's under

1:41:10

ancestry features. Well for me it's under

1:41:12

ancestry features. What do you do with the

1:41:16

lever? Can I... Well would you have

1:41:20

pointed out the lever? You discern that

1:41:22

this resets the gate. The gate, you know,

1:41:27

it seems like the gate is sort of a

1:41:29

security measure and you would reset it.

1:41:32

Do we want to leave the gate closed right

1:41:34

now and check out the rest of the farm

1:41:36

first? The gate is open right now. The

1:41:41

lever resets the trap. Then I would reset

1:41:44

it. Unless you don't want to. No, don't

1:41:48

reset it, because then we'll trigger it?

1:41:51

What triggers it? Walking through,

1:41:52

probably? Well I assume cranking the lever

1:41:55

again would open the trap? Can I do a...

1:41:59

Can I do a craft and check if I know the

1:42:01

ins and outs of this mechanism? There we

1:42:06

go. 21. One moment, please. Did it!

1:42:13

Figured out how to give you XP. Bang,

1:42:16

bang, bang. So the XP is for discovering

1:42:20

the paste. XP is awarded at important

1:42:23

story elements and things that you've

1:42:25

discovered. Sparks, what did you want to

1:42:30

know about this mechanism? You know all

1:42:31

about it. I just want to know if pulling

1:42:34

the lever opens and closes the gate, or

1:42:36

does it only reset the trap? Pulling the

1:42:39

lever will reset the trap. So it doesn't

1:42:45

open it? When you open the gate, the trap

1:42:48

is undone. Okay, so right now you said

1:42:51

it's open, so yeah, I guess maybe... I

1:42:54

guess we can leave it open? Hope that no

1:42:57

shufflers make their way through here?

1:43:00

Well if there's a shuffler, it's

1:43:01

shuffling. It doesn't really matter. Well

1:43:03

I guess we just have to go through now.

1:43:05

But there's so much stuff back there that

1:43:07

we haven't looked at. Well we can come

1:43:09

back. But that's leaving the farm, isn't

1:43:12

it? I thought this was more farm. Oh. I

1:43:16

guess can we peek over and like see...

1:43:19

Yeah, this is the end of the farm. This is

1:43:21

where the farm ends. You're looking out

1:43:23

into... it's dark, but this is... Okay,

1:43:30

it's an exit. Yeah, this is an exit. Oh,

1:43:33

okay. Above the table? That's the end of

1:43:36

the map. Oh, that makes sense. That hard

1:43:39

cut-off makes sense. I will go ahead and

1:43:44

reset the trap then. Great. The trap is

1:43:48

reset. Excellent. I was gonna take a

1:43:53

gander... I just want to take a gander at

1:43:55

these corpses that were left over here. I

1:43:58

found the horse that scared me. Oh my god.

1:44:02

These are zombie employees. Look at all

1:44:07

the spilled grain.

1:44:23

Yeah, 100%. Want to see... Let's pause

1:44:27

right there, Ubumiko. Keep going back.

1:44:32

Right there. Stop right there. So

1:44:36

basically this stuff is not really hidden

1:44:39

at all. You see several coils of sturdy

1:44:44

climbing rope and padded grappling hooks.

1:44:48

Right at Ubumiko's feet. You can see that

1:44:55

a portion of the wall to the north is

1:45:02

partially sunken to the earth, and it

1:45:05

looks like the wall would be easily

1:45:08

climbed over right there. Right up here.

1:45:12

Okay. And the spot where it looks like it

1:45:14

was easy to climb over, does it look like

1:45:15

there was any form of tracks that landed

1:45:18

down on the other side? I mean, I'm

1:45:19

assuming this is where ruffians came

1:45:22

across. Yes. Okay, what the fuck was that?

1:45:26

That was something I was supposed to click

1:45:29

on earlier.

1:45:35

Ambience. Do you guys feel ambiated? Feel

1:45:39

it in my left ear for sure.

1:45:44

It's going everywhere. Do you want to

1:45:51

search the corpses? Yeah, let's search

1:45:54

that corpse. Give me

1:46:01

a... if you want to try your athletics out

1:46:05

you can do that. Also perception is a good

1:46:10

one. You want to try to perceive what's

1:46:12

going on here. And if anyone knows about

1:46:14

warfare, that's also something that I

1:46:18

would accept. Is there any check for

1:46:21

fireworks?

1:46:26

No. I'll perceive.

1:46:31

You're outside the silo now, or are you

1:46:33

inside the silo? Outside it? Outside, you

1:46:38

don't notice anything. Sounds like we

1:46:40

might need to be looking inside.

1:46:44

I rolled... There's outsides and insides,

1:46:48

so the door's open, the grain is filled.

1:46:50

Can I go inside? Yes, you can just go

1:46:53

right inside. Rolled an ID on my

1:46:56

perception check to look at the things.

1:46:59

Your token might not go inside, but you

1:47:00

can just tell me you're going inside. I

1:47:03

thought I could go inside, go inside. I'd

1:47:06

like to peek inside. Okay.

1:47:11

Keep trying, keep trying. Jam it in there.

1:47:15

Well, maybe I'm not approaching it from

1:47:16

the right angle, because this game is all

1:47:18

weird sometimes about stairs and stuff.

1:47:23

Okay, I gotta stop moving.

1:47:29

Sparks, you notice that there was quite a

1:47:34

big melee that happened here. It looks

1:47:39

like a group of six or more people took a

1:47:44

defensive position near these silos, and

1:47:46

then surrounded and slaughtered these

1:47:49

charge hands before fleeing in multiple

1:47:51

directions. So there was quite a fight

1:47:53

here.

1:47:58

Uwumiko, you can give me crafting or

1:48:04

medicine checks. Medicine! As you peer

1:48:08

into the silo. But damn! Get checked

1:48:13

medically!

1:48:18

You see that there's something in this

1:48:24

silo, and actually, I'm gonna tell you

1:48:28

that you check the other silos as well.

1:48:29

There is a pinkish-gray powder sprinkled

1:48:33

across the grain in all four silos. Hey

1:48:36

guys, I think this stuff is poisoned.

1:48:40

Actually, you recognize the powder, and

1:48:44

it's not poisonous. It only causes a mild

1:48:48

headache. Hmm. This, the grain here, y

1:48:53

'all, has been camped with. It's not gonna

1:48:58

kill anybody, probably. But it's also not

1:49:01

a great thing to have on the eye. Emily,

1:49:04

to bet that these pinky-less brigands had

1:49:09

something to do with it, and they're

1:49:10

trying to sabotage Houloni. Starting to

1:49:14

look that way. There's different sound

1:49:17

effects! Oh boy, okay. Alright, I gotta

1:49:22

remember this. We gotta get our sound

1:49:24

effects going. So, tell me,

1:49:30

so the wall also, I told you about that

1:49:36

the wall looks sort of like compromised,

1:49:39

and it looks like that's where they

1:49:40

climbed over, right? That's what I can do

1:49:41

with that? Yeah. Alright. So you guys get

1:49:45

some more XP rewards. I'm gonna AFK for

1:49:49

just a minute. I gotta check laundry. I

1:49:52

wonder, should we really be further

1:49:54

exploring this? I think we might be out of

1:49:57

our depth. I think we're doing pretty

1:49:59

okay. Okay, well, I'm gonna let you know

1:50:02

right now, I cannot help you anymore. Oh.

1:50:07

I'm physically incapable. Well, just make

1:50:10

some more potions. That's what I've been

1:50:13

doing, and I, like, pluck a little vial

1:50:16

out, and you'd see glimmers, and this

1:50:19

one's clearly like a thunder vial. Yeah, I

1:50:25

don't have my knowledge base is different

1:50:29

than yours. Those kind of things I don't

1:50:32

have access to. I would say you guys spent

1:50:37

10 minutes at the gate and 10 minutes at

1:50:40

the silos. Does that seem fair to you? Mm

1:50:43

-hmm. Yeah, sure. Alright. And you get

1:50:48

awarded because you determined there was a

1:50:52

melee, and you get also rewarded because

1:50:55

you successfully saw that the grain was

1:51:00

altered.

1:51:04

Excellent. Well, we know some spots are

1:51:06

clear. Do you mind coming with me? We'll

1:51:06

just backtrack and check the zombie house

1:51:11

here. Well, I say zombie house, but... A

1:51:14

barn? Yeah, this place all the way down

1:51:16

here. You're so much faster than me!

1:51:23

Alright. You guys gonna go in? You can go

1:51:26

in. Yeah, you can go in there. Okay,

1:51:27

let's... So, you see a dozen leather-like

1:51:33

satellite contraptions, each with numerous

1:51:36

straps and buckles, like crushed and

1:51:38

tangled in a heap amid rubble from the

1:51:41

collapsed walls. Well, I fixed the door in

1:51:44

that one place, but I don't think I'm

1:51:45

gonna be able to fix this. I don't know

1:51:48

what that actually is. Do you want to try

1:51:52

to do some repairs here? Crafting or

1:51:57

farming lore? Farming lore? I mean, I

1:52:00

could definitely do some crafting. Hey-ya!

1:52:04

Ugh. Wow. Don't feel pressured just

1:52:08

because I'm watching your head. You're

1:52:11

looking at all this tech and you're just

1:52:12

like... Seems like a lot of effort to go

1:52:19

about this. And I was supposed to award

1:52:22

all of you XP earlier, and I did not, for

1:52:25

finding

1:52:29

the first scrap. I'm supposed to write

1:52:33

those down and do it at the end, or do it

1:52:35

right while we're playing? I'm back.

1:52:38

Welcome back.

1:52:43

So, here's the loop that... It says the

1:52:48

corpse is in here, but the corpse was

1:52:50

actually drawn on the map up there, so

1:52:52

that was confusing to me. Oh, you guys

1:52:55

left me? Oh, you're investigating the

1:52:58

building. Cool. We never... We never

1:53:03

establish if our vampire friend has a

1:53:07

resistance to diseases. Oh, so I looked at

1:53:11

her. She doesn't have any weaknesses or

1:53:14

resistances. She has one immunity to death

1:53:17

effects. I think her resistances are all

1:53:20

like, she has the undead characteristic,

1:53:23

so it's basically the same as any undead.

1:53:31

Basic undead benefits, basically. Immunity

1:53:34

to death effects. You know, disease and

1:53:36

poison protection. She gets a plus one

1:53:38

circumstance bonus, and so does sparks to

1:53:42

saving throws against disease and poison.

1:53:44

So they can still get poison and disease,

1:53:46

it's just they have an advantage. And the

1:53:49

advantage isn't like in D&D advantage,

1:53:51

it's plus one circumstance. Plus one means

1:53:53

a lot more in this game than the other D

1:53:56

&D. Plus one is good, especially at level

1:53:59

one. It's really good. So, I like the

1:54:02

roofs disappearing. That's kind of neat.

1:54:06

However, your mouse will roll them, they

1:54:06

just disappear. They don't for me. They do

1:54:10

for me. Move your token underneath there,

1:54:13

I think they'll disappear for you. Okay,

1:54:17

yeah, I see.

1:54:22

I assume... or can I do an additional

1:54:24

check just to see? I assume the majority

1:54:27

of this building damage was recent. This

1:54:29

building wasn't always like this. That's

1:54:32

right. You would tell, like, basically

1:54:36

the, I would say the corpse is probably

1:54:38

buried under it partially. This used to be

1:54:42

a well-maintained place. This would take

1:54:47

us more than ten minutes to clean up, I

1:54:49

think. I've already advanced the game in

1:54:52

twenty minutes. Someone did a check to see

1:54:56

if they could help fix some of the stuff

1:54:58

and fucked it up dearly, so don't worry

1:55:00

about it. Would you guys like to engage

1:55:04

the cow at this point? Would that be

1:55:07

something you guys would like to do since

1:55:08

you're sort of right near it? Yeah, I

1:55:10

guess so. I mean, it definitely would have

1:55:12

hurt us mumbling about here. Alright, so,

1:55:17

that's when that happened. Yeah, we killed

1:55:21

a cow, guys. Whew! We did it! Wow, I'm so

1:55:27

glad that I had suddenly gotten my spells

1:55:29

back for this time, so I was able to

1:55:32

assist. It was all me. You did it. Good

1:55:37

job, team. And now the horse is here this

1:55:39

time. So I guess now, these bodies that

1:55:44

are just strewn about in here, are they

1:55:48

more of the zombies? Or does it look like

1:55:52

it's some of the not charges? As you look

1:55:56

around, it looks like a little bit of

1:55:58

everything. There's mostly, it's mostly

1:56:04

it's not zombies. Maybe there's a farm

1:56:08

worker here, maybe there's some guy who

1:56:12

has, looks like maybe they were invaders

1:56:16

here, maybe. Old Urga's had a farm. E-I-E

1:56:21

-I-O. With a dead zombie here, body part

1:56:24

there. Yeah, exactly. Testifies strewn

1:56:27

everywhere. That was pretty good. Or do

1:56:32

you want to go inside? I want to hear

1:56:37

Chris sing more. Sing for us, puppet. That

1:56:41

was Sparks. When you open the door, I'll

1:56:43

pause the game to do some reading.

1:56:45

Alright, I'm going to pause the game here.

1:56:48

I'm assuming you guys are going in, I

1:56:50

guess, at this point. Shelves and racks

1:56:53

line the walls of this building. Various

1:56:55

farming and gardening implements clutter

1:56:57

the space. Brakes, hose, a wheelbarrow,

1:57:01

bags of soil, buckets of nails, rope,

1:57:05

hammers and saws and the like. But all of

1:57:08

it seems to be in good order. It's all

1:57:12

good working order. Tools and supplies.

1:57:15

Nothing seems to be a mess. Also, the

1:57:21

contraptions that look like they're used

1:57:25

to sort of secure zombies. Can I pick one

1:57:28

of those up? That tack would take some

1:57:33

effort to repair and, I think, to make it

1:57:37

work. And you failed the crafting check,

1:57:41

so you couldn't untangle it. Too big of

1:57:45

knots, I guess. Okay, that's fine. Is

1:57:49

there anything cool or useful in here?

1:57:52

There's lots of hammer, it's tools that

1:57:57

you could use to repair the farm. If you

1:58:00

don't have tools, then you could get them

1:58:01

here. Hammers and saws and, you know, all

1:58:06

the stuff that basically a big farm would

1:58:08

need for maintenance and things like that.

1:58:10

It's a well-organized tool storage room.

1:58:13

There's spare doors, spare parts.

1:58:18

Alright, well, we know where we need to

1:58:20

come back to if we need to try to not fuck

1:58:23

something up. If we need to unfuck

1:58:28

something? Exactly. You know, Spark, if

1:58:33

you're looking for something for personal

1:58:35

use, I could make you something. Oh, wait,

1:58:37

wait, wait, wait, pause, retare. Ah. When

1:58:43

you killed Moshguda,

1:58:48

you noticed that there is a scythe, if you

1:58:51

recall the picture. Oh, sticking out of

1:58:54

the side of him, yeah. Yeah. I'm gonna

1:58:57

unpause now. Should I go get that scythe?

1:59:00

I feel like that was a hint, a hinty hint.

1:59:02

I mean, it'd be a really cool weapon. So,

1:59:08

it stuck in there really tough. I'm gonna

1:59:11

need an athletics check. I can do that.

1:59:15

The scythe of the bull? Are you destined

1:59:17

to be king? You get the scythe out. Now,

1:59:22

here's my question to you. If you double

1:59:24

click on the cow, Double clicking cow? Oh,

1:59:29

I see it. Okay, so you should be able to

1:59:32

drag that to your inventory. It's unclear.

1:59:36

Yeah. Drag it. You should be able to get

1:59:40

that. That's now your weapon. The nature

1:59:46

of the scythe is unclear. Yeah, that's all

1:59:49

it says.

1:59:53

There's not attunement in this D&D, right?

1:59:56

Or something different? No, but there

1:59:59

isn't a limit to how much you can carry.

2:00:01

There's weight. There might be attunement.

2:00:05

I don't know. Honestly. I thought I read

2:00:09

about this stuff, but you just asked that

2:00:10

question and it's like something that you

2:00:12

just talked about and I just went right

2:00:13

out of my head. Alright. I'll ask it again

2:00:16

another time. Yeah, I'll look it up

2:00:18

another time. But basically, you pull that

2:00:22

right out with no problem and the weapon

2:00:26

is in your it's a martial weapon. I think

2:00:29

you can equip it if you want. I think it's

2:00:35

one-handed. It doesn't say but it's, if

2:00:41

you read the thing, it says on a critical

2:00:43

hit, the weapon adds weapon damage die of

2:00:46

the listed size, which is d10. Roll this

2:00:49

after doubling the weapon's damage. So if

2:00:51

you get a crit with this, you get an extra

2:00:54

d10 as well. And it says if you ruin it,

2:01:00

you can get even more. Runing is something

2:01:03

that we'll talk about. It's basically

2:01:05

making your current weapons magical

2:01:08

weapons without you having to get a

2:01:11

magical, find one. So you can sort of

2:01:13

basically craft enhancement to your

2:01:15

weapons. You can also use the weapon to

2:01:19

trip. Do you see where I'm seeing this on

2:01:22

the weapon, Kat? No. Okay. I just want to

2:01:27

teach you. Basically, this is teaching. So

2:01:30

if you go to your inventory and you go to

2:01:32

the weapon and click on the text, unusual

2:01:34

scythe, you see it says deadly. Nope, it

2:01:38

just says the nature of the scythe is

2:01:39

unclear. Oh, it doesn't say it doesn't

2:01:43

have any other details? Nope, just that.

2:01:46

Can you inspect it? That's why I was

2:01:48

wondering if it was something I had to

2:01:50

attune to. I can see those things on mine,

2:01:53

but these things, there's something called

2:01:55

mystifying. Oh, you actually have to

2:01:58

identify it. Right. So I'm reading you all

2:02:01

these details about it and technically you

2:02:02

don't know. I think identifying might be

2:02:07

an action that you can do. I kind of would

2:02:10

like to know this if anybody minds me just

2:02:12

having a quick look it up. I believe

2:02:14

identify is something you can do now.

2:02:17

Like, anybody can do it, right? Yes, but I

2:02:19

think so. Where did I see this kind of...

2:02:25

Or maybe it's only if you're trained in

2:02:27

it. Does anybody have identify? Uh, it

2:02:32

means identify magic. I don't have that

2:02:36

one. Identify alchemy? I think anybody can

2:02:41

do it. If you go to... Oh, no, okay, I see

2:02:47

more about it here now that I equipped it.

2:02:51

Okay. You equipped it? What do you see

2:02:53

about it now? You attack with a weapon?

2:02:57

No, it still missed the... Oh, okay.

2:02:59

Sorry. Do you see attack and unholy? Uh,

2:03:04

yes. Do you see anything past attack? When

2:03:08

I hover over the word unholy, effects with

2:03:11

the unholy trait are tied to powerful

2:03:13

magical forces of cruelty and sin. Okay,

2:03:16

there are a couple more hidden traits to

2:03:20

it that I... And see, it's got a question

2:03:22

mark beside it, so it does have to be

2:03:24

identified. You can use it, but I don't

2:03:27

think those other things you know about.

2:03:29

This is sort of like if it's cursed or

2:03:32

something. I think this is something

2:03:36

dangerous, right? I'll tell you it's not

2:03:38

cursed right now, but... Okay. Let's see.

2:03:44

Identify magic? As far as I can tell,

2:03:47

anyone can do it. Yeah. But that's

2:03:50

assuming you know that the item is

2:03:51

actually magical. I just want to see how

2:03:55

you do it in the game, not in Foundry.

2:03:59

Which I think there's a cantrip? Yeah, I

2:04:03

don't have it. I didn't take it. Okay, so

2:04:06

you would... if someone has detect magic,

2:04:09

that's how you know if it's a magical

2:04:11

item. That's A. So that's how you would

2:04:15

know that. But as for the specific

2:04:19

mechanics of identify, I'm still... it

2:04:22

doesn't say, like... Read or cantrip is

2:04:26

required. Yeah, interesting. No, it says

2:04:29

you can spend ten minutes to try to

2:04:32

identify the tickers of magic. If your

2:04:33

tempers are interrupt, you must. And I set

2:04:36

the DC for the... Okay. Yeah. Okay, there

2:04:39

we go. Critical sex... yeah, I found the

2:04:43

rule. Identify magic. Yeah, I was reading

2:04:46

it. So it's like, it says once you

2:04:48

discover that an item, locate if your

2:04:50

ongoing effect is magical. So we don't

2:04:52

know the scythe is magical. Right.

2:04:56

Exactly. Except the DM told you it was.

2:05:00

Technically we're supposed to have read

2:05:02

aura to find out. Now, that being said, it

2:05:06

does say it's an unusual scythe. So what

2:05:09

does that tell you? Right? It's not just a

2:05:12

scythe. It's an unusual scythe. I think

2:05:15

you guys can do identify on it. And that

2:05:24

is an action. Let's see if I can link

2:05:28

that. Give me a d20 roll. Just Tiri? Or,

2:05:34

sorry, was that all of us? No, just Tiri.

2:05:38

You look at this, and you can tell what

2:05:42

it's magical. You suss it out. You're an

2:05:47

elf. You've seen magical shit before. Oh,

2:05:54

wait, hey, you know what? There's a button

2:05:56

for this. Okay, I've learned something.

2:05:59

Here we go. So if you go into your

2:06:03

inventory and to the unusual scythe, see

2:06:08

where it says bulk 4, and then it's got

2:06:10

change carry type, see the question mark?

2:06:14

Do you see a question mark on your sheet?

2:06:16

No, I don't. So you just see basically

2:06:18

edit item and then trash? I see held one

2:06:21

hand, two hand, worn, stowed, dropped. And

2:06:24

then the next icon over? Trash can. Just

2:06:27

the two icons. Okay, that's fine. I guess

2:06:30

I have to do it. Okay, here we go. There

2:06:33

we go. Do you see that in chat? Oh, yeah,

2:06:38

identify magic. So you can use any of

2:06:41

those to try to identify the magic. Does

2:06:44

it say what the DC is, or is the DC hidden

2:06:46

for you? I don't know. It doesn't say

2:06:49

anything. Does it say I'm trying to

2:06:51

understand what you're seeing because I'm

2:06:53

seeing something different. Can you

2:06:54

describe to me what you see? Oh, so in the

2:06:56

chat I see identify items, skill checks,

2:07:00

there's four, and I can click on them.

2:07:03

Does it say what the skill checks are?

2:07:06

Arcana, nature, religion, occultism.

2:07:08

Great. Pick one of those that you have the

2:07:10

best chance at, and then click it. Don't

2:07:16

fuck it up. I only have plus... oh, no,

2:07:20

wait, religion. There we go. Okay, we're

2:07:22

picking religion. You're religious.

2:07:24

Remember Immot? I don't know what I

2:07:27

rolled. Okay, you rolled a ten, and you

2:07:31

failed, and that means that tomorrow

2:07:34

you'll have to try again. Okay. So now I

2:07:36

know how to do that. That's why I wanted

2:07:38

to sit down and... because there's a lot

2:07:40

of magic items in the game, so that's the

2:07:42

first magic item you guys find. So it took

2:07:45

me a little bit to understand that, but I

2:07:48

understand now. Continue on with your

2:07:51

explorations. Thanks for indulging me.

2:07:57

Check the other broken building, or do we

2:07:59

want to check the cool plants? I guess

2:08:02

we're here. Nightdream's gonna go in there

2:08:05

and be like, I'm pretending I'm grazing.

2:08:07

Oh, no. Okay. Varyus garden variety,

2:08:14

tubers, berries, and leafy vegetables lie

2:08:16

neglected in six large planter boxes. A

2:08:20

wheelbarrow lies on its side, damp soil

2:08:23

spilling from it onto the path. To the

2:08:26

west of the garden, the path turns north,

2:08:28

leading to a twelve foot tall archway in

2:08:31

the side of a sheer twenty foot high rocky

2:08:34

outcropping. A wooden gate with... a

2:08:37

wooden fence with an open gate stands

2:08:39

beneath the arch. So... that's to the

2:08:45

west. North is up. West is... I assume we

2:08:50

just thought it this way. Yeah, I think

2:08:53

that gate is the one that you... the

2:08:56

trap... that's the trap that you undid,

2:08:59

basically. Oh, okay.

2:09:04

So, this garden looks disheveled. What

2:09:11

would you guys like to do with the garden,

2:09:13

or do you want to do anything here? Do you

2:09:16

wanna... do you wanna try some skill

2:09:18

checks to do anything with the garden?

2:09:25

He reaches down, tries to eat some of the

2:09:27

green stuff, it just goes up into his

2:09:28

mouth and falls down. He's trying, though.

2:09:33

Okay, for a sec. I guess... does it look

2:09:36

like the garden's been messed with, or

2:09:39

does it look like you said it looked sort

2:09:41

of disheveled, so... You see some garden

2:09:45

tools that are just sort of left on the

2:09:47

ground?

2:09:51

Where were we? Well, they were trying to

2:09:54

lace the grain. Can I check to see if

2:09:59

they've done anything to the plants? It

2:10:03

looks like the plants have just been sort

2:10:07

of trampled a little bit.

2:10:13

Looks like they've been... roll me... if

2:10:19

you know anything about cooking, or if you

2:10:20

know anything about farming, nature, or

2:10:23

plants in any way...

2:10:28

Let's see... Nature's a 2, survival's a

2:10:31

5... I'll be right back. Roll me a nature

2:10:35

check. It's gonna be fantastic.

2:10:42

Well... I'm not very nature-y. It looks

2:10:46

like a... different raised garden beds.

2:10:51

You know, raised planters. There's

2:10:57

different plants in each one. The ones up

2:11:02

here all seem damper. Soggier. Ooh, is

2:11:08

this weed?

2:11:12

You don't know, apparently. You have no

2:11:15

idea what weed looks like. Wait, is the

2:11:17

horse attached to me, or is that you

2:11:18

moving the horse around? Must be you. You

2:11:22

can see who it is. If you zoom in, you can

2:11:25

see the mouse moving around. Oh, it is

2:11:28

Katrina. I thought she was gone. I forgot

2:11:32

how to unmute myself. Well, Terry, I don't

2:11:38

know fuck all about these plants. And then

2:11:41

I'll stand here and sort of like operate

2:11:43

the wheelbarrow and start scooping some of

2:11:45

the dirt back. That's the nature thing?

2:11:48

Oh, I suck at nature. Well, yeah, but you

2:11:51

might roll really well. If you want to

2:11:53

try, you can try. That was better than my

2:11:56

roll. You actually do know a little bit

2:12:01

more than he does. It seems like the

2:12:05

plants to the north are for a different

2:12:08

climate, like for a damper soil than the

2:12:12

ones in the lower. But that's, you don't

2:12:14

know anything more than that. Not really

2:12:17

that useful. It does look like it's all

2:12:21

disheveled, but the stuff you would need

2:12:26

some tools, the appropriate tools to... Is

2:12:30

it ready to be harvested? Like can I tell

2:12:32

that much? Or is it like good? There's,

2:12:34

this is not a substantial amount to

2:12:37

harvest. Yeah. These are not... They're

2:12:39

small amounts. These are not I mean, this

2:12:43

would, this wouldn't feed a city. They're

2:12:46

test sample things. Testing for different

2:12:50

soils, like kind of thing. You know, like

2:12:53

your employers do. Okay. I make a note for

2:12:59

Berleen that some of her species of plants

2:13:02

are not acclimated for this environment.

2:13:06

Alright. Because I'm not a botanist. I'm

2:13:10

not a gardener. You just have to carry

2:13:13

out. You're just a skeleton making its way

2:13:15

through the world. I just know how to mix

2:13:17

shit. Like if somebody gets me the right

2:13:19

type of plant, I know what to do with the

2:13:20

plant in terms of growing the plant. I

2:13:22

don't know, I guess. I would assume. Like

2:13:24

that to me that's what would classify as

2:13:28

alchemy. Yeah. Right? Yeah. So over here

2:13:33

this was nothing, right? It was a trap

2:13:35

thing. Oh no, the trap gate was up

2:13:41

further. Yeah. You haven't been in this

2:13:44

area yet. No, I haven't been here. Okay. I

2:13:46

take it Leo is not here. Yeah, she's AFK.

2:13:50

Let's just pause for a moment.

2:13:55

Mako, what do you know about farming and

2:14:02

gardening and these plants in general?

2:14:06

When you ask that, I want you to take a

2:14:08

good hard look at his nice clothes with

2:14:11

his long nails. And just everything else

2:14:15

that doesn't necessarily

2:14:19

scream, I do anything ever. I can see your

2:14:23

character sheet. I forgot. I don't have a

2:14:26

character sheet! I know. I closed it. I

2:14:27

clicked on it and I was like, don't do it.

2:14:31

I guess they're cats instead. You don't

2:14:36

know anything about this. Nobody knows

2:14:38

anything about this. Excellent. Looks like

2:14:41

a bunch of plants in boxes. Big boxes.

2:14:45

Looks like a mess. Some of the top three

2:14:48

sets of planters are, or I don't want to

2:14:51

call those planters but gardens are more

2:14:54

moist than the ones down south. So I

2:14:56

basically said some of the plants they

2:14:59

have in the garden seem to be not well

2:15:01

acclimated for this environment. Something

2:15:05

I'd like to show you guys if you click on

2:15:08

the Actors tab, you should see your

2:15:13

character sheets, basically. And then at

2:15:16

the bottom, do you see a Bestiary browser?

2:15:20

So as you, oh I'm sorry. Bestiary Tracker.

2:15:27

As you play the game, I will be adding any

2:15:30

NPCs you find to this so that you can, you

2:15:34

know, go and look at them. Because you've

2:15:38

defeated these so you should know about

2:15:42

them after you've defeated them. They all

2:15:44

say Unknown Creature. I don't know

2:15:46

anything about them. Not even the undead.

2:15:49

Oh no. We're making fun of you not having

2:15:53

it full yet. Oh yeah, like the dog and the

2:15:56

horse and the zombies. They're just

2:15:58

unknown creatures. We know nothing about

2:16:00

them. Really? How do I reveal that to you?

2:16:05

You don't see the... It's empty. It's

2:16:10

totally empty. Just question marks across

2:16:12

the board. But I mean we see the three

2:16:14

creatures in there. Just question marks.

2:16:18

Ooh, is the cow in here? Yeah, it's under

2:16:21

NPCs. NPCs. I don't see an NPC. I don't

2:16:26

have that tab. It's not a tab. It's at

2:16:29

the... Oh, over here. I see creatures,

2:16:30

NPCs, unaffiliators, it's unknown

2:16:32

creatures. Just should add the hazard too.

2:16:36

You guys figured the hazard out too. Okay,

2:16:39

yeah, I see them. So, how do I reveal

2:16:43

those two, Jim? Left click, toggle known

2:16:45

information on the visual monsters,

2:16:47

players earn information. Toggle

2:16:49

misinformation, no don't do that. So the

2:16:52

zombie horse, you would know how much

2:16:54

health it had and you would know the name

2:16:56

of it. Because I told you the name of it.

2:16:58

So do you see that at all there now? Yep,

2:17:00

those changed. Yep, I see the... Okay, and

2:17:01

you know what the zombie hound and you

2:17:03

know how much health it has. So I can

2:17:05

click on different things and I guess you

2:17:09

know that it chewed you and it knocked you

2:17:14

down. I didn't realize how to click on all

2:17:17

this. That's kind of annoying for me. Is

2:17:20

this something you guys would like or

2:17:21

should I not even bother with this?

2:17:23

Doesn't bother me in the slightest. Yeah,

2:17:26

I like it but I don't know. I feel like my

2:17:29

use for it would be pretty niche. But I

2:17:31

like it, I like this kind of shit. I

2:17:35

really like the NPC one though. That would

2:17:38

be really helpful. If any NPCs... I'll add

2:17:42

the stuff here and if there's something

2:17:45

you feel is missing, let me know and I'll

2:17:46

add it too. Okay. I'm probably going to

2:17:51

run over and check this other dilapidated

2:17:55

building. Okay. I'll go with you. This

2:17:58

one's going to need more than a hammer to

2:17:59

fix this I think. This partially collapsed

2:18:04

building contains nothing but a mass of

2:18:06

leather and iron harness that's been

2:18:08

trampled almost beyond recognition. How

2:18:11

much you want to bet that belongs to our

2:18:12

cow friends? Yeah. So here's the weird

2:18:17

question. I'm assuming the assholes that

2:18:19

broke in here just went through and like

2:18:23

unrestrained and opened doors and shit to

2:18:26

get them out. Yeah, backfired on them

2:18:29

horribly I guess. The thing that would

2:18:34

have actually restrained the cow, does it

2:18:35

look like it was actually tampered with or

2:18:37

cut or broke or anything like that? I'm

2:18:40

assuming. It's just... it's a... it's

2:18:46

almost beyond recognition. It's been

2:18:48

trampled and destroyed so much. Something

2:18:53

in a mad rage for some reason has driven

2:18:59

the creature into a mad rage. Something

2:19:02

happened. I wonder if those brigands did

2:19:06

something to aggravate the undead here.

2:19:09

Maybe they purposely did it? They're not

2:19:12

so misbehaved. They purposely wanted to

2:19:14

destroy the farm for some reason maybe?

2:19:16

100%. What did they do to aggravate it

2:19:18

other than maybe sticking that scythe in

2:19:21

it? Oh yeah. There could have been, I

2:19:24

don't know, maybe some I want to say

2:19:27

grenade but that's not right. Some sort of

2:19:29

I don't know, gas thrown on them,

2:19:32

something to incite them. Maybe they ran

2:19:35

around with like... Maybe they just used

2:19:38

pitchforks to poke it from a distance and

2:19:40

then it finally pissed it off? Could have.

2:19:44

Or maybe they just enraged it like I don't

2:19:46

know if that's a spell but you know.

2:19:50

Actually you guys were told about kind of

2:19:54

a clue to this. Roll me a history check

2:20:00

and I'll tell you. Or you can use your

2:20:02

hero points if you want. If you have hero

2:20:03

points. Can I roll a history check and if

2:20:05

I fuck it up can I use my hero point

2:20:06

after? You can't but someone else can.

2:20:11

History? Do I have history? I don't have

2:20:15

history. It's a lore. I have engineering

2:20:19

lore. I don't have that lore. Do you have

2:20:22

any lore? I have zombie lore. Fireworks.

2:20:27

Engineer. And racial lore. Why do you have

2:20:30

engineering lore? Hold up. Any lore that

2:20:35

is pertaining to the undead or any lore

2:20:43

that could... Occultism then. Yeah that's

2:20:47

great. Occultism? Yeah I can do that.

2:20:50

There are lore checks though right? I got

2:20:54

a 14 on zombie lore. I rolled a 23. I

2:20:58

rolled a 23. It's a team effort here.

2:21:03

Okay. Someone's gonna need to spend a hero

2:21:06

point. Well it's a team effort. I will. I

2:21:11

get two. Okay. Oops. Okay I spend a hero

2:21:16

point. Okay. So you recall that Berleen

2:21:20

told you that zombies have minders and you

2:21:25

remember when you first went into the...

2:21:28

Well you've seen these around too in the

2:21:29

city. Zombies have basically zombie

2:21:34

tenders. Zombie minders. Zombie handlers.

2:21:39

And if their handler is injured or they

2:21:45

lose control, the zombie could go into a

2:21:48

rage. So you probably think that maybe

2:21:54

something happened to a handler of this

2:21:59

creature. Maybe why it would go into a

2:22:02

rage. And you recall that Berleen

2:22:04

mentioned something about that. Okay. I

2:22:07

say we keep looking. Okay well I think we

2:22:09

got one more building left. I think. You

2:22:12

want me to go in first? This time? Go for

2:22:15

it. Haha. Meet ya. Oh no. I think I'm

2:22:19

gonna get...

2:22:23

Just one second please.

2:22:29

I hope Jay's recording caught your little

2:22:32

song. We can just replay on that like over

2:22:36

and over. Oh no. You wouldn't.

2:22:41

Just make it your ringtone. Oh. Well

2:22:44

that's good. So how are the animals doing

2:22:48

where you're sitting? Um, fine. Most

2:22:52

everyone is napping. Um. The dog wants

2:22:56

attention. Well, they both do but the

2:22:58

Saint Bernard is more aggressive with his

2:23:01

affection. Haha. And he comes up and he

2:23:04

shoves his head under my arm and then he

2:23:06

makes a bunch of snorting sounds. Because

2:23:09

he's, you know, a big dog. But he doesn't

2:23:13

have free access to the room I'm going to

2:23:15

be sleeping in. So we're not gonna sleep

2:23:18

together. Which will be sad. But you might

2:23:22

actually get some sleep. Haha. Oh it

2:23:25

doesn't bother me. He snores and I snore

2:23:27

so we're perfect. Haha. So when you make a

2:23:30

character and you use that character maker

2:23:32

thing website, it shows you like a bunch

2:23:36

of stuff, like actions that you can take

2:23:40

based on whether or not you're trained in

2:23:42

the associated skill. Mhm. Um. Yeah. I

2:23:48

just think that's interesting. Or

2:23:50

something to add to the book. Or to the

2:23:52

bopping-y. To the action bar. Or to the

2:23:55

character sheet. Holy crap. Haha. You got

2:24:00

there. Yeah, I made it. I'm not sure what

2:24:03

the question or statement was about

2:24:04

anymore but a whole bunch of something. I

2:24:07

don't really remember. J helped me with

2:24:08

that. Oh it was Identify. Oh. So Arcana.

2:24:13

Identify magic trained only. So you can do

2:24:17

Identify magic with your Arcana check only

2:24:20

if you're trained in Arcana. And the only

2:24:25

thing you can do when you're not trained

2:24:26

in it is recall knowledge. And I think

2:24:31

that's like the default for all of them is

2:24:32

you can recall or I guess like in this

2:24:35

acrobatics it says you can balance or

2:24:37

tumble through. Haha. Apparently you can

2:24:40

only squeeze in acrobatics if you're

2:24:42

trained in it. Haha. But yeah, a bunch of

2:24:45

little things like that and then in that

2:24:47

character sheet builder it even has the

2:24:49

actions tab and it lists a bunch of shit.

2:24:53

Like, Coerce. And all that kind of thing.

2:25:00

Like, crawl. Decipher writing based on you

2:25:04

know, like six different kinds of skills.

2:25:09

So I think my crazy person brain is gonna

2:25:12

add all these to my character sheet like,

2:25:14

go back. Alright.

2:25:20

Camera seems to be totally in the video

2:25:23

seems to be totally screwed up. As you

2:25:26

approach the door you hear pounding on the

2:25:30

door. I think we should keep that door

2:25:32

closed. Haha. So, doot doot doot doot doot

2:25:42

doot doot what do you guys choose to do

2:25:44

now? Let's leave. I reply, heck,

2:25:49

housekeeping. Haha. Haha. Well we can tell

2:25:54

Berleen that some of her zombies are still

2:25:56

kicking in. Alright, the door bursts open.

2:25:59

Oh my god you guys. And you guys are in

2:26:02

combat. You fools! Bad fizzle bottoms. Why

2:26:06

is this my fault? Because you knocked- you

2:26:10

knocked on the doors of housekeeping. To

2:26:13

the left well enough alone. I didn't

2:26:15

knock, I just said housekeeping. Oh, I

2:26:18

wasted a nap. To the left well enough

2:26:19

alone. Acceleration isn't enabled in this

2:26:23

browser. What? Does edge suck or is it

2:26:27

just me? Edge sucks. That's not about

2:26:30

right. Edging sucks. Oh, okay. Oh, I'm

2:26:35

sorry, is that your preference? Oh,

2:26:38

Compton.

2:26:41

Oh, sorry, sometimes the words just fall

2:26:44

out of my mouth a little. It's just the

2:26:46

three of us in combat right now, right?

2:26:48

I'm the only one- that's what I'm saying.

2:26:50

Did you roll combat? I roll initiative? I

2:26:53

did. I think we did, yeah. I rolled a 24.

2:26:57

Just making sure I wasn't going crazy and

2:27:00

there was supposed to be an- No, no, no.

2:27:01

They crashed the gate and they were hidden

2:27:05

and now they're not hidden. Or not gate,

2:27:09

the door. The door- they busted open the

2:27:12

door. So I'd say probably one of them is

2:27:16

right out there. And I guess I could have

2:27:20

hidden the other ones from you. You can

2:27:24

see three. You don't know if there's more.

2:27:30

So it's your turn. Okey-dokey. Well I

2:27:34

think now's a good time to hit a zombie

2:27:36

with some splash effects. Sounds good. I

2:27:41

think you're going to have to choose which

2:27:43

one you hit carefully because the splash

2:27:46

would just hit you too if you hit the one

2:27:48

closest to you. Right. I guess I'll aim at

2:27:52

the middle one then. If I aim at the

2:27:54

middle one it should hit all of them,

2:27:57

right? That's right. I think so, yeah. Now

2:28:00

I guess a better question. I didn't

2:28:02

necessarily see in the thing what I roll

2:28:05

for splash damage. Unless it's in my

2:28:08

attack roll. Acid was a 1d6. That was a

2:28:13

good one. And then there was- the other

2:28:19

ones were just like one damage for splash.

2:28:21

There was different- no, 1d6 was the

2:28:24

persistent damage. There was just like one

2:28:28

damage for splash. But if you crit, that's

2:28:31

two. That is true. Let's go ahead. And

2:28:36

this would be two times three, so that's

2:28:38

six. That's pretty good. I'm going to

2:28:41

start off by drinking a potion. Where is

2:28:45

it? Believe it is this one, Quicksilver. I

2:28:50

think it's this one. On my new deal. Yeah,

2:28:56

I'm going to take a little bit of damage

2:28:57

to the ass. I'm going to drink a

2:28:58

Quicksilver potion. Which gives me a plus

2:29:00

one to my attack roll. And then let's go

2:29:04

ahead and chuck a Bottled Lightning at

2:29:07

this middle one here. That's a hit. Good

2:29:12

stuff. Damage. Okay, so the splash

2:29:17

modifier is already there. So the other

2:29:18

two nerds should take the damage here. So

2:29:21

1d6 of that. So the splash damage is in

2:29:25

the bottom. It's the one. You can see it

2:29:28

actually says splash on the thing. Yep. So

2:29:31

I'll just apply three to the middle one.

2:29:35

And then I'll apply splash to all of them.

2:29:40

And then hopefully that hits them with the

2:29:42

effect of... I forget, do they have to

2:29:44

make a save? Or did they just become off

2:29:47

-guard? They just become off-guard. Off

2:29:50

-guard, excellent. So they're off-guards.

2:29:52

It didn't do it automatically, but I'll

2:29:54

drag it onto them. There. Does it make all

2:29:57

of them off-guard, or my actual target? I

2:30:00

don't know, maybe it's just... All muscle

2:30:02

deals. And the target. Doesn't say the

2:30:04

splash does. What do you think? I don't

2:30:08

know. I mean, the way I read it... So the

2:30:10

bomb also deals one splash damage, and the

2:30:14

target becomes off-guard. I mean, my

2:30:17

target was the middle one. We can look at

2:30:20

that later, but the way I read it, it

2:30:22

sounds like only the middle one should be

2:30:23

off-guard. Gotcha. I'm gonna hock an acid

2:30:29

flask at it, because... reasons. Hock to

2:30:33

a. Hock to a. That's such a thing! You

2:30:40

missed. I don't think that hits anybody.

2:30:42

Even though I forgot to add a plus one to

2:30:44

that roll. Wait, really? I forgot to add

2:30:48

my circumstance bonus, yes. That would

2:30:51

have hit. Yay! If I could just do damage

2:30:56

then. Yeah.

2:31:00

So one plus one d6 persistent on that

2:31:04

jerk, and a little splash damage for

2:31:06

everybody. So there we go. Oh, it hit

2:31:09

because I lowered its AC. Right. Good

2:31:12

stuff. Alright, that's better. That sets

2:31:15

some stuff on fire. It hits things with a

2:31:17

bottle of lightning, and then throws some

2:31:19

acid at them. I'm going to... I'm sorry.

2:31:24

Yeah. I'm going to raise my shield. There,

2:31:29

I remembered. And I'm gonna try out... Oh

2:31:33

no, wait, I can't try that out. Let's go

2:31:35

with a strike. See what happens. Did I

2:31:39

hit? You did hit. That just hit. Oh, with

2:31:44

the ones. Good grief. That's five damage

2:31:48

to that. And you've got four of those

2:31:52

spears? No, that was... I hit with my

2:31:55

shield boss. Oh, you hit with your shield

2:31:57

boss? I didn't know where you were. I

2:31:59

thought you were way back. That's Ubu-Meko

2:32:02

that's not way back. No, I went for a face

2:32:05

punch. Okay. And now I'm gonna go for a

2:32:08

little nip-nip. You hear a whip-whip

2:32:11

-immott whispering, and you're gonna go,

2:32:12

Oh yeah. Because Immott loves the shield

2:32:15

boss for some reason. Oh yeah.

2:32:22

I take it that didn't hit? That did not

2:32:25

hit. Alright. That's my turn. You can take

2:32:27

that right. Oh, it's Nightdream's turn.

2:32:30

Okay. I guess he can come galloping over.

2:32:35

Now, you do see that ability that he's

2:32:38

got, right? After doing a move like that.

2:32:42

He actually does have something, doesn't

2:32:44

he, called the gallop? Just want to make

2:32:47

sure you... You didn't use the gallop, but

2:32:50

just want to make sure you know that he's

2:32:52

got that. Okay. Alright. He's targeting

2:32:55

that. He's gonna kick. Take that hit.

2:32:58

That's a critical hit. Oh, it's a critical

2:33:00

hit. That's the closest one you're

2:33:03

hitting? Alright. Oh, another one. Come

2:33:08

on. That's 12 damage. Alright. And then

2:33:12

one more kick. Oh. Stambler looks really

2:33:16

bad shape. Oh, that's a critical miss. So

2:33:20

do you want to fumble? Draw your fumbled

2:33:22

card? So Nightdream... Is now unconscious.

2:33:26

Wounded... What? No, no. That was an

2:33:29

unarmed hit with the hoof. Oh, unarmed. So

2:33:33

he's wounded one. Okay. So just drag the

2:33:36

wounded one over the token. Alright. That

2:33:39

is his turn done. Great. It's a zombie's

2:33:44

zombie turn. The zombie can only reach the

2:33:50

horse. Actually, no, it can move out. It's

2:33:52

gonna move out. Yeah. It's gonna target

2:33:57

you because you look dangerous. And it's

2:34:01

going to...

2:34:05

It's gonna try to grab you. And it misses.

2:34:09

It's gonna try to grab you again. And it

2:34:12

misses. A critical miss. So let's see

2:34:16

here. It punctured its foot. Punched

2:34:22

itself in the foot. Okay. It's a little

2:34:25

walkable spine. It's a wimiko's turn. Put

2:34:27

a lot of persistent damage on it. Yeah.

2:34:30

Oh, it recovered. Oh. Oops. Better not

2:34:33

target my friends. Which one is looking

2:34:37

more fucked up? The one in front of Fizzle

2:34:42

or the one in front of the card? They both

2:34:44

look... Both don't look well. The one

2:34:48

right in front of Fizzle looks worse

2:34:49

probably. The one in front of Tiri though

2:34:54

has the debuff, right? Off guard, yeah.

2:34:58

Off guard. So technically that one's also

2:35:00

easier to hit right now. I think off guard

2:35:02

blows its AC by two. Yep. Hello? Hello.

2:35:07

Hi. Sorry. My... My head's such acting

2:35:11

funny. I can be whatever I want to be. B-A

2:35:15

-R-B-I-E. Barbie girl. Hi-yah! Wow. Did I

2:35:21

hit it? Yep. Oh my god, I did something.

2:35:26

Wait, what did you roll? You rolled

2:35:27

damage. Out of curiosity, would a 14 have

2:35:31

hit that under normal circumstances? Why

2:35:34

is that? What do you mean? I'm just

2:35:36

wondering if the only reason Mako hit it

2:35:40

was because I lowered its AC. Amen. You

2:35:45

want to know what the AC of the zombie

2:35:47

shambler is? I mean, you could tell us

2:35:49

after. No, no. You roll recall knowledge

2:35:53

on it. I ended my turn.

2:35:59

I did it guys, I hit something. Good job.

2:36:02

Maybe it's in the bestiary. That's right,

2:36:04

it should already be in the bestiary. Fair

2:36:07

point. Oh, it's a zombie's turn. Damn it.

2:36:11

Yeah, zombie. Pay attention. Take your

2:36:14

time, zombie. It's gonna try to grab

2:36:17

Sparks McGee here. Oh no. That's you,

2:36:21

Sparks McGee. Oh no. Get him, get him!

2:36:25

That's a big miss. Oh, sorry. Don't get

2:36:29

him. No. Tries to grab you again with its

2:36:33

other hand. It does, it grabs you. Let me

2:36:38

try with my good hand. Is it good hand or

2:36:42

strong hand? I think it's strong hand.

2:36:44

Strong hand, yeah. You are grabbed or

2:36:48

restrained. So you are grabbed. I don't

2:36:52

wanna. Oh no, wait. I need to do a grapple

2:36:56

check on you. So that's an athletics

2:36:59

check. So let's do that. It's just gonna

2:37:01

roll against your fortitude DC. So it

2:37:05

tries to grab you. It fails. But it does

2:37:08

do the damage to you. And that's its turn.

2:37:12

So it does 8 damage to you. Son of a

2:37:16

bitch. Hang on. I'm squishy. And so this

2:37:21

one comes forward and swipes sort of

2:37:26

crossways through the door at the horse.

2:37:30

Tries to grab the horse's hoof. It does.

2:37:34

It critically grabs that foot. Let me get

2:37:38

them toes. We're gonna roll to see if it

2:37:44

grabs it. Which is an athletics check

2:37:47

against the horse's strength. Strength

2:37:49

should be quite high for a horse, I would

2:37:50

think. It does not, it is not able to grab

2:37:54

it. But it is able to do the damage. And

2:37:57

it does 12 damage to the horse. So can you

2:38:01

apply the damage to the horse? And that is

2:38:04

the shambler's turn. And now it says

2:38:06

Sparky Fizzelbottom. Good ol' Sparky

2:38:10

Fizzelbottom. I want to spend a hero point

2:38:13

and draw a card. Let's do it. Let's see

2:38:16

what that card comes. I don't remember how

2:38:18

to do it though. Okay. Open your sheet.

2:38:22

Click on actions. Scroll down. Hero

2:38:27

actions, draw 1. There it is. Desperate

2:38:30

Swing. What does this do? What? You have

2:38:33

to play during your turn. Ignore some

2:38:36

multiple attack penalty. Do you want to

2:38:38

trade cards?

2:38:42

Uh... What's this? Do I want to trade

2:38:45

cards? Why would there? So you can't

2:38:46

critical with this. Mine? I have Battlecry

2:38:49

and Ancestral Might. I mean, I got potions

2:38:53

to throw. I think, uh... Or I got bombs to

2:38:56

throw. I think I'll just go ahead and

2:38:58

start hucking some bombs. Now... The

2:39:02

Desperate Swing, is that only for one

2:39:04

strike? Yeah, it's like basically... Okay,

2:39:08

all your actions are gone, you can do

2:39:09

this, I'd say. Ignores the multiple attack

2:39:12

penalty. Okay. Um... I guess what I'm

2:39:17

gonna do, I'm gonna throw... I think I got

2:39:20

another Bottled Lightning here. Actually,

2:39:21

I'll just use a quickened one. Let's just

2:39:23

mark this down. The Desperate Swing. That

2:39:26

makes sense. Okay, quick Alchemy and we're

2:39:29

gonna... A Bottled Lightning at this

2:39:32

trick. Get him! I believe in you! Aha!

2:39:38

Cool! Good one, shirt. Okay... Decent

2:39:43

damage. The other two nerds take one

2:39:44

splash damage. And... Actually, everybody

2:39:48

takes splash damage. Everyone? Yep. I

2:39:51

think I threw that one in the back,

2:39:53

though. Isn't it just five feet? Yep, but

2:39:55

I mean, the target takes it, too. Oh.

2:39:57

That's what you're saying, by everyone?

2:40:00

The one in front of you dies. Aha! Nice.

2:40:06

Bzzz. Alright, well, I guess I will

2:40:10

throw... Oh, this one's not off-guard

2:40:13

anymore. Yes, the one out there is not off

2:40:16

-guard anymore. This one is. Okay, so

2:40:19

second attack. We're gonna throw some

2:40:23

Alchemist Fire. Gotta make sure that's

2:40:26

there. Add that. That's a hit. Yeah. Burn,

2:40:34

baby, burn. Disco Inferno! I'm sorry, I am

2:40:40

sleepy, so I have the, like, attention

2:40:42

span of a child. Worse than normal.

2:40:48

The cards that we pull... Do we have to

2:40:52

use them in this session? Wait, whose turn

2:40:56

is it? It's still mine. That was only two

2:40:58

actions. How come we're not on your turn?

2:41:00

Yeah, the thing's off. They're dead. I

2:41:03

think you're just in front of them. Or

2:41:04

take them out. Yeah, they just died during

2:41:07

his turn, though. Oh. It's like it popped

2:41:10

to them when they died. Oh, now you

2:41:12

remember what happens. When you go down,

2:41:14

it changes your turn order, so that's

2:41:16

probably why it's doing that. Gotcha. So

2:41:20

yeah, so the hero action, do we have to

2:41:22

use it in this session? No, no, it's just

2:41:25

a card you can keep and trade. Collect all

2:41:27

at 52. Collect all at 52, he says. You

2:41:32

have to get rid of one when you get rid of

2:41:33

a hero point, though, so if you use your

2:41:35

hero point to reroll something, you have

2:41:37

to get rid of a card, I think. Oh, okay.

2:41:40

At least that's what it suggested to me

2:41:42

when I was looking at it. I removed a hero

2:41:45

point on my Salthus to see what would

2:41:47

happen, and it asked me which card I

2:41:49

wanted to discard. Oh, okay.

2:41:54

Well, I think I'm going to use another

2:41:58

quick alchemy and use my Desperate Swing

2:42:01

to make a strike and throw one more

2:42:04

Alchemist Fire at it, because reasons. It

2:42:08

says you can have a maximum of three hero

2:42:10

points at a time. Alright, so we do... We

2:42:15

use that bad boy, and then we use this bad

2:42:20

boy. Aha! That counts as a crit. Was it a

2:42:25

crit? I can't crit with this one, right?

2:42:27

No, you can't. So that's a success. So

2:42:32

there you go. There's some damage. You

2:42:35

gotta roll the damage. Oops. Aha! I think

2:42:39

they're not off-guard anymore, either.

2:42:42

Umm... It's dead. I'm gonna say hard for

2:42:44

it to be off-guard if it's dead. Combat is

2:42:48

over. I'm just a bomb-chuckin' machine.

2:42:51

Bam, bam. Did it. Yay. Do you want to

2:42:57

explore A7? I mean, sorry, the bar? Yes.

2:43:03

You sunk my battleship. Oh, whoops, wrong

2:43:07

one. Uh, it's uh... Oh, wait. Choose what

2:43:16

to do with the hero points of all

2:43:17

characters. Do nothing. Add one hero point

2:43:21

to the selected character from the current

2:43:22

members of the active party. Defaults to a

2:43:23

random character when the time expires.

2:43:26

How many hero points does everybody have?

2:43:29

I'm back down to one now. One. Umm...

2:43:34

Alright, you get one. Because I think

2:43:36

you're pretty cool. Favoritism! Ha ha ha

2:43:41

ha ha ha! It's almost like you're sleeping

2:43:44

with him. God. I know. Uh, this is a barn.

2:43:50

Wow, what's in the sacks? They're empty.

2:43:55

Dammit, guys. Well, I mean, there could

2:43:58

have been more bandits in here, you don't

2:43:59

know. Well, now I do. Get out here, you

2:44:02

have the torch. No. I'm gonna hide in this

2:44:05

corner. So you get the least amount of

2:44:07

light from me as possible. Fine, I'll

2:44:09

wander on my own. We all know that always

2:44:11

ends well. Uh, did you want to stop it

2:44:13

there for tonight, Jonathan? Uh, just

2:44:16

bring all your tokens right over here. See

2:44:18

where I'm clicking? No. Oh, wait a minute.

2:44:23

Ha ha ha ha ha! And just, we'll end right

2:44:27

there. Right in front of the next light.

2:44:30

This is the last place. Umm... I like how

2:44:34

the horse made it before Kat.

2:44:37

Phenomenical. Kat would have been on the

2:44:39

horse. Ha ha ha ha! That's it, guys.

2:44:43

Thanks for the night. Thank you very much

2:44:46

for playing.